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tirbofish/dropbear

main / crates / eucalyptus-core / src

8a5b9a9
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666 commits
  • input refactor: move exports to `eucalyptus-exports` crate to clean up eucalyptus-core. 2026-04-03 12:01 Download
  • physics fix: cargo fix 2026-04-03 14:48 Download
  • scene fix: cargo fix 2026-04-03 14:48 Download
  • scripting refactor: move exports to `eucalyptus-exports` crate to clean up eucalyptus-core. 2026-04-03 12:01 Download
  • ser perf: created a DynamicBuffer to improve performance 2026-04-03 14:46 Download
  • utils Merge pull request #93 from tirbofish/billboarding 2026-03-02 13:20 Download
  • animation.rs perf: created a DynamicBuffer to improve performance 2026-04-03 14:46
  • billboard.rs perf: updated dependencies style: ran `cargo fmt` 2026-03-28 09:33
  • camera.rs fix: cargo fix 2026-04-03 14:48
  • command.rs fmt: cargo fix + cargo fmt 2026-02-20 04:36
  • component.rs fix: egui kept on dragging/highlighting all of my characters (which was really frustrating). perf: improving performance and looks wip: outline shader for selection (as if selection worked in the first place LMAOOOO) refactor: removed old ColliderWireframePipeline code (since we changed the backend to use DebugDraw). perf: changed compilation back to mold instead of lld to improve build times. 2026-04-01 16:19
  • config.rs perf: updated dependencies style: ran `cargo fmt` 2026-03-28 09:33
  • debug.rs fix: cargo fix 2026-04-03 14:48
  • entity_status.rs perf: updated dependencies style: ran `cargo fmt` 2026-03-28 09:33
  • hierarchy.rs wip: dealing with physics-based fix 2026-04-01 09:24
  • input.rs refactor: move exports to `eucalyptus-exports` crate to clean up eucalyptus-core. 2026-04-03 12:01
  • lib.rs refactor: move exports to `eucalyptus-exports` crate to clean up eucalyptus-core. 2026-04-03 12:01
  • lighting.rs fix: cargo fix 2026-04-03 14:48
  • logging.rs fix: general fixes around the block style: `cargo fmt` 2026-03-28 10:01
  • mesh.rs refactor: move exports to `eucalyptus-exports` crate to clean up eucalyptus-core. 2026-04-03 12:01
  • metadata.rs perf: updated dependencies style: ran `cargo fmt` 2026-03-28 09:33
  • physics.rs fix: cargo fix 2026-04-03 14:48
  • plugin.rs perf: updated dependencies style: ran `cargo fmt` 2026-03-28 09:33
  • properties.rs perf: created a DynamicBuffer to improve performance 2026-04-03 14:46
  • ptr.rs fmt: cargo fix + cargo fmt 2026-02-20 04:36
  • rendering.rs perf: created a DynamicBuffer to improve performance 2026-04-03 14:46
  • resource.rs perf: updated dependencies style: ran `cargo fmt` 2026-03-28 09:33
  • runtime.rs fmt: cargo fix + cargo fmt 2026-02-20 04:36
  • scene.rs fix: physics-based bug fixes 2026-03-30 13:49
  • scripting.rs fix: general fixes around the block style: `cargo fmt` 2026-03-28 10:01
  • states.rs fix: egui kept on dragging/highlighting all of my characters (which was really frustrating). perf: improving performance and looks wip: outline shader for selection (as if selection worked in the first place LMAOOOO) refactor: removed old ColliderWireframePipeline code (since we changed the backend to use DebugDraw). perf: changed compilation back to mold instead of lld to improve build times. 2026-04-01 16:19
  • transform.rs refactor: move exports to `eucalyptus-exports` crate to clean up eucalyptus-core. 2026-04-03 12:01
  • types.rs refactor: move exports to `eucalyptus-exports` crate to clean up eucalyptus-core. 2026-04-03 12:01
  • ui.rs perf: updated dependencies style: ran `cargo fmt` 2026-03-28 09:33
  • utils.rs refactor: move exports to `eucalyptus-exports` crate to clean up eucalyptus-core. 2026-04-03 12:01
  • uuid.rs perf: updated dependencies style: ran `cargo fmt` 2026-03-28 09:33