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use crate::scene::loading::SceneLoadHandle;
use crossbeam_channel::{Receiver, Sender, unbounded};
use dropbear_engine::graphics::SharedGraphicsContext;
use once_cell::sync::Lazy;
use parking_lot::RwLock;
use std::sync::{Arc, OnceLock};
pub static COMMAND_BUFFER: Lazy<(Box<Sender<CommandBuffer>>, Receiver<CommandBuffer>)> =
Lazy::new(|| {
let (tx, rx) = unbounded::<CommandBuffer>();
(Box::new(tx), rx)
});
static PREVIOUS_CONFIG: OnceLock<RwLock<CommandCache>> = OnceLock::new();
pub fn get_config() -> &'static RwLock<CommandCache> {
PREVIOUS_CONFIG.get_or_init(|| RwLock::new(CommandCache::new()))
}
pub struct CommandCache {
pub is_locked: bool,
pub is_hidden: bool,
}
impl CommandCache {
fn new() -> Self {
Self {
is_locked: false,
is_hidden: false,
}
}
}
#[derive(Debug)]
pub enum CommandBuffer {
WindowCommand(WindowCommand),
Quit,
SwitchSceneImmediate(String),
LoadSceneAsync(SceneLoadHandle),
SwitchToAsync(SceneLoadHandle),
}
#[derive(Debug)]
pub enum WindowCommand {
WindowGrab(bool),
HideCursor(bool),
}
pub trait CommandBufferPoller {
fn poll(&mut self, graphics: Arc<SharedGraphicsContext>);
}