tirbofish/dropbear · commits
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8a5b9a9fix: cargo fix— Thribhu KUnverified
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cacb2b8perf: created a DynamicBuffer to improve performance— Thribhu KUnverified
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0911f33fix: fix up native since i remove collidercollisionsarray.— Thribhu KUnverified
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74fe522Fix link to eucalyptus-exports in README— Thribhu KUnverified
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634ffbdci: run— Thribhu KUnverified
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0aabf45refactor: move exports to `eucalyptus-exports` crate to clean up eucalyptus-core.— Thribhu KUnverified
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5c67bebfeature: hot reloading shaders— Thribhu KUnverified
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42723a0fix: egui kept on dragging/highlighting all of my characters (which was really frustrating). perf: improving performance and looks wip: outline shader for selection (as if selection worked in the first place LMAOOOO) refactor: removed old ColliderWireframePipeline code (since we changed the backend to use DebugDraw). perf: changed compilation back to mold instead of lld to improve build times.— Thribhu KUnverified
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67ad3f2feature: using WESL shaders for eay modularisation.— Thribhu KUnverified
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a4fcd53wip: dealing with physics-based fix— Thribhu KUnverified
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9278aa3ci: run— Thribhu KUnverified
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0f3aaderefactor: refactoring the render() functions to make it more organised, plan on optimising later.— Thribhu KUnverified
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cb5364bfix: physics-based bug fixes— Thribhu KUnverified
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c2a063cfeature: improved copy and pasting. feature: improved onrails perf: changed backend of hitbox wireframe to use DebugDraw instead.— Thribhu KUnverified
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46fd10efix: general fixes around the block style: `cargo fmt`— Thribhu KUnverified
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5903bc0perf: updated dependencies style: ran `cargo fmt`— Thribhu KUnverified
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f5ca1fdwip: stupid ass bug related to not updating Components.— Thribhu KUnverified
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9e5caa8feature: OnRails, which allows an entities EntityTransform be constricted by a set path. refactor: made collider wireframe use DebugDraw instead of its own pipeline. feature+refactor: allowed for components to be created within the users kotlin codebase instead of a rust only implementation. wip: improving UI with a stolen WidgetType struct from egui LOL— Thribhu KUnverified
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a75bf77feature: debug drawing, such as rays and objects and lines and stuff like that— Thribhu KUnverified
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0e5688bwip: component should support kotlin wip: debug drawing for camera splines— Thribhu KUnverified
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d18cb60wip: implementing new classes such as SceneMetadata.kt, ResourceReference.kt and AssetEntry.kt wip: attempts to do viewport clicking within the editor. would be good for stuff like interactive UI in billboarding (idk if its implemented yet). fix: changed default ambient strength to 0.1 instead of 1.0 to not make it look like its bad— Thribhu KUnverified
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ac07aa8feature: improved shaders, way nicer looking.— Thribhu KUnverified
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bd6a938feature: native kotlin fix: fixed up model not being saved properly refactor: removed building for the time being.— Thribhu KUnverified
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a684e04wip: deriving collider from parent— Thribhu KUnverified
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66651fffeature: improved lighting feature: changed to uuid-based id system for assets— Thribhu KUnverified
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c8aafb9wip: overhaul on assets, with uuid linking planned.— Thribhu KUnverified
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9d4eb6dfeature: pbr (i hope)— Thribhu KUnverified
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59ef018wip: working on shader remake, issue with normals— Thribhu KUnverified
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95ef132i have no clue what i have done here— Thribhu KUnverified
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51c2405perf: optimised editor/scene.rs— Thribhu KUnverified
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aa5d3a3fix: bug with padding of MaterialUniform— Thribhu KUnverified
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8d2b167sigh— Thribhu KUnverified
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25ba059feature: memory was an issue when serializing to bytes, so i made a new model file type (eucmdl) and a new generic binary file type (eucbin).— Thribhu KUnverified
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cc363a7fix: terrible performance within the GameEditor fix: saving didnt work properly and hiked up CPU usage to 100%. fix: attempted to make ResourceReferenceType::Bytes be Arc<[u8]> for cloning (memory opt).— Thribhu KUnverified
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fd6bf0dfeature: created a new grid for the UI editor with pan and zoom.— Thribhu KUnverified
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5b2e1a2refactor: created new TextureBuilder struct to clean up the mess that was before. refactor: made AssetViewer use Arc<T> instead of references. fix: on colour change, it constantly recreates the texture.— Thribhu KUnverified
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f184d55fix: ensured all CollapsibleHeaders are open and they have their own ID salt.— Thribhu KUnverified
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8235d5cwip: ui editor refactor: prepared kino_ui for serialization refactor: integrated kino_ui WidgetTree into the components and redback-runtime. feature: ability to switch between UI and editor possible now feature: implemented categorisation to adding a component feature: scene settings related to overlaying.— Thribhu KUnverified
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af45eddfix: weird signal bug— Thribhu KUnverified
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b594e06Merge pull request #93 from tirbofish/billboarding— Thribhu KUnverified
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2da0587feature: billboarding (on the path to particles). can render from other texture views, just specifically got it to render from kino_ui.— Thribhu KUnverified
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802c259wip— Thribhu KUnverified
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dd5d9bafix: morph vertex animation fully implemented— Thribhu KUnverified
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f574759wip: morph targets— Thribhu KUnverified
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6efc74afix: for some reason, the normals were all mixed up. fixed that up— Thribhu KUnverified
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5cc3371ci: build, hopefully works— Thribhu KUnverified
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fa395dawip: morph targets refactor: changed my mess of bind groups into one clean and organised thing :)— Thribhu KUnverified
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7192219fix: antialiasing hot swapping fix— Thribhu KUnverified
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060c236feature: multisampling with MSAA4 feature: increase active camera speed with mouse wheel scroll fix: when TRS animation was run, it would rotate the entire model, making it look like it was standing on its nose— Thribhu KUnverified
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a01f355feature: multisampling with MSAA— Thribhu KUnverified
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5c036b0Merge remote-tracking branch 'origin/main'— Thribhu KUnverified
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479c490feature: TRS (translation, rotation, scale) animation implemented fix: use string id instead of typeid for storing editor tab IDs— Thribhu KUnverified
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d0ccd54feature: TRS (translation, rotation, scale) animation implemented fix: use string id instead of typeid for storing editor tab IDs— Thribhu KUnverified
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7e2ec0ffix: window resizing, done for today— Thribhu KUnverified
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3410957feature: docks implemented as a trait instead of hardcoded, potential plugin possibility— Thribhu KUnverified
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2643d1ffix: magna-carta parser fix: reset animation state on animation change so its legs don't look like its snapped fix: collider wireframe finally renders now (fixes #90) fix: kcc contains a CharacterMovementResult now refactor: included a world + entity in all InspectableComponents— Thribhu KUnverified
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69c2f90feature: implement reflections, improved model textures.— Thribhu KUnverified
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4d1cb4efmt: cargo fix + cargo fmt— Thribhu KUnverified
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6cfe509feature: small feature, but implemented a eucalyptus-editor::features::ShouwComponentTypeIDInEditor crate.— Thribhu KUnverified
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a237d87fix: animation header fix— Thribhu KUnverified
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08baee6feature: animation scripting works.— Thribhu KUnverified
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f4471a7refactor: main shader, bind groups and textures.— Thribhu KUnverified
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9115981skinned animation officially works now (hooray!!!)— Thribhu KUnverified
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5734766fix: general editor fixes, improvements to components and optimised the model rendering (as well as animations playing).— Thribhu KUnverified
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b6a961cfix: got dropbear.h to stop regenerating on every since build(makes build times faster)— Thribhu KUnverified
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481ea18fix: scripting, runtime/play mode works now :)— Thribhu KUnverified
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751a9c9fix: light cube rendering— Thribhu KUnverified
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9f145f6ci: build— Thribhu KUnverified
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d57ac54a bunch of fixes amirite— Thribhu KUnverified
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f785b02wip: mess— Thribhu KUnverified
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2a0f08afeature: automatic component inspection— Thribhu KUnverified
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02a7ea9fix: some standard bug fixes to the editor.— Thribhu KUnverified
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b5ee86arefactor: eucalyptus-editor is finally compilable.— Thribhu KUnverified
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e9c9f39refactor: got redback-runtime compilable— Thribhu KUnverified
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35bc1a7wip: added a new type to Component and removed old "u_fs_main" for the lighting.— Thribhu KUnverified
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f4117cewip: made a way more neater component registry that actually doesnt suck ass (so far). i cbb to do the rest tho.— Thribhu KUnverified
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48f2338refactor: edit compiles, but no components being shown.— Thribhu KUnverified
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e6110fcwip: got doc build working— Thribhu KUnverified
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bba1cedwip: final change before going to sleep and dealing with this shit tomorrow.— Thribhu KUnverified
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a0917a8wip: finally got eucalyptus-core all smoothened out, need to fix up the editor now.— Thribhu KUnverified
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31165a8wip: eucalyptus-core/scene.rs is the only one not done, all bindings completed— Thribhu KUnverified
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160b23fwip: got asset working (sorta), everything else is broken— Thribhu KUnverified
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3a6dcc2feature: cbindgen works now, everything else is still broken— Thribhu KUnverified
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b33c441fix: fix up some errors relating to scripting module— Thribhu KUnverified
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7fbec23fix: fix up some errors relating to scripting module— Thribhu KUnverified
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839f065wip: editor is broken but new modules have been created— Thribhu KUnverified
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2d2c8e2Merge pull request #88 from tirbofish/ui— Thribhu KUnverified
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6f0d1f1Merge pull request #89 from tirbofish/patch— Thribhu KUnverified
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2f038d7feature: rows and columns + scripting feature: scripting for rectangles fix: dpi implemented— Thribhu KUnverified
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3b8f08ewip: animation wip: animation scripting feature: implemented puffin profiler into dropbear_engine refactor: completely remade the asset server, with support for typesafe handles instead of using arbitrary values (fixes #87) refactor: model importing to be able to export in a custom format during production— Thribhu KUnverified
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d915a72wip: animation wip: animation scripting feature: implemented puffin profiler into dropbear_engine refactor: completely remade the asset server, with support for typesafe handles instead of using arbitrary values (fixes #87) refactor: model importing to be able to export in a custom format during production— Thribhu KUnverified
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e00f91cwip: asset server remake and improved model importing wip: animation within gltf— Thribhu KUnverified
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51530a7feature: skybox on redback-runtime works— Thribhu KUnverified
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67dbcbefeature: skybox fix: lighting— Thribhu KUnverified
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e4ca62ffeature: hdr— Thribhu KUnverified
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33ad3d6fix: before hdr (it compiles) fix: reverted the weird camera stuff— Thribhu KUnverified
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1aca576wip: resetting computer, creating backup— Thribhu KUnverified
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c48edd0Update README.mdci: build— Thribhu KUnverified
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d27053dfeature: text rendering now works (workaround for wgpu 27) + input feature: contained widgets now work. feature: shorthand for UI— Thribhu KUnverified
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910aaefci: new fix— Thribhu KUnverified
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