tirbofish/dropbear
main / crates / eucalyptus-core / src / camera.rs · 9014 bytes
crates/eucalyptus-core/src/camera.rs
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//! Additional information and context for cameras from the [`dropbear_engine::camera`]
use crate::component::{
Component, ComponentDescriptor, ComponentInitFuture, DisabilityFlags, InspectableComponent,
SerializedComponent,
};
use crate::states::SerializableCamera;
use dropbear_engine::camera::{Camera, CameraBuilder, CameraSettings};
use dropbear_engine::graphics::SharedGraphicsContext;
use egui::{CollapsingHeader, Ui};
use glam::DVec3;
use hecs::{Entity, World};
use serde::{Deserialize, Serialize};
use std::sync::Arc;
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct CameraComponent {
pub camera_type: CameraType,
pub starting_camera: bool,
}
#[typetag::serde]
impl SerializedComponent for SerializableCamera {}
impl Component for Camera {
type SerializedForm = SerializableCamera;
type RequiredComponentTypes = (Self, CameraComponent);
fn descriptor() -> ComponentDescriptor {
ComponentDescriptor {
disabled_flags: DisabilityFlags::Disabled,
internal: false,
fqtn: "dropbear_engine::camera::Camera".to_string(),
type_name: "Camera3D".to_string(),
category: Some("Camera".to_string()),
description: Some(
"Allows you to view the scene through the eyes of the component".to_string(),
),
}
}
fn init(
ser: &'_ Self::SerializedForm,
graphics: Arc<SharedGraphicsContext>,
) -> ComponentInitFuture<'_, Self> {
Box::pin(async move {
let label = ser.label.clone();
let builder = CameraBuilder::from(ser.clone());
Ok((
Camera::new(graphics.clone(), builder, Some(label.as_str())),
CameraComponent::from(ser.clone()),
))
})
}
fn update_component(
&mut self,
_world: &World,
_physics: &mut crate::physics::PhysicsState,
_entity: Entity,
_dt: f32,
graphics: Arc<SharedGraphicsContext>,
) {
self.update(graphics.clone())
}
fn save(&self, world: &World, entity: Entity) -> Box<dyn SerializedComponent> {
if let Ok((cam, comp)) = world.query_one::<(&Camera, &CameraComponent)>(entity).get() {
Box::new(SerializableCamera::from_ecs_camera(cam, comp))
} else {
crate::warn!("Unable to save Camera3D's properties: Not found within world");
Box::new(SerializableCamera::default())
}
}
}
impl InspectableComponent for Camera {
fn inspect(
&mut self,
_world: &World,
entity: Entity,
ui: &mut Ui,
_graphics: Arc<SharedGraphicsContext>,
) {
CollapsingHeader::new("Camera3D")
.default_open(true)
.id_salt(format!("Camera3D {}", entity.to_bits()))
.show(ui, |ui| {
let mut changed = false;
ui.horizontal(|ui| {
ui.label("Eye");
changed |= ui
.add(egui::DragValue::new(&mut self.eye.x).speed(0.1))
.changed();
changed |= ui
.add(egui::DragValue::new(&mut self.eye.y).speed(0.1))
.changed();
changed |= ui
.add(egui::DragValue::new(&mut self.eye.z).speed(0.1))
.changed();
});
ui.horizontal(|ui| {
ui.label("Target");
changed |= ui
.add(egui::DragValue::new(&mut self.target.x).speed(0.1))
.changed();
changed |= ui
.add(egui::DragValue::new(&mut self.target.y).speed(0.1))
.changed();
changed |= ui
.add(egui::DragValue::new(&mut self.target.z).speed(0.1))
.changed();
});
ui.horizontal(|ui| {
ui.label("Up");
changed |= ui
.add(egui::DragValue::new(&mut self.up.x).speed(0.1))
.changed();
changed |= ui
.add(egui::DragValue::new(&mut self.up.y).speed(0.1))
.changed();
changed |= ui
.add(egui::DragValue::new(&mut self.up.z).speed(0.1))
.changed();
});
ui.horizontal(|ui| {
ui.label("Aspect");
changed |= ui
.add(
egui::DragValue::new(&mut self.aspect)
.speed(0.01)
.range(0.1..=10.0),
)
.changed();
});
ui.horizontal(|ui| {
ui.label("Near Plane");
changed |= ui
.add(
egui::DragValue::new(&mut self.znear)
.speed(0.01)
.range(0.01..=1000.0),
)
.changed();
});
ui.horizontal(|ui| {
ui.label("Far Plane");
changed |= ui
.add(
egui::DragValue::new(&mut self.zfar)
.speed(1.0)
.range(0.1..=10000.0),
)
.changed();
});
ui.horizontal(|ui| {
ui.label("FOV");
changed |= ui
.add(egui::Slider::new(&mut self.settings.fov_y, 1.0..=179.0).suffix("°"))
.changed();
});
ui.horizontal(|ui| {
ui.label("Speed");
changed |= ui
.add(egui::DragValue::new(&mut self.settings.speed).speed(0.1))
.changed();
});
ui.horizontal(|ui| {
ui.label("Sensitivity");
changed |= ui
.add(egui::DragValue::new(&mut self.settings.sensitivity).speed(0.001))
.changed();
});
if changed {
self.update_view_proj();
}
});
}
}
impl Default for CameraComponent {
fn default() -> Self {
Self::new()
}
}
impl CameraComponent {
pub fn new() -> Self {
Self {
camera_type: CameraType::Normal,
starting_camera: false,
}
}
}
impl From<SerializableCamera> for CameraBuilder {
fn from(value: SerializableCamera) -> Self {
let forward = value.transform.rotation * DVec3::Z;
let up = if matches!(value.camera_type, CameraType::Debug | CameraType::Normal) {
DVec3::Y
} else {
value.transform.rotation * DVec3::Y
};
Self {
eye: value.transform.position,
target: value.transform.position + forward,
up,
aspect: value.aspect,
znear: value.near as f64,
zfar: value.far as f64,
settings: CameraSettings {
speed: value.speed as f64,
sensitivity: value.sensitivity as f64,
fov_y: value.fov as f64,
},
}
}
}
impl From<SerializableCamera> for CameraComponent {
fn from(value: SerializableCamera) -> Self {
Self {
camera_type: value.camera_type,
starting_camera: value.starting_camera,
}
}
}
pub struct PlayerCamera;
impl PlayerCamera {
#[allow(clippy::new_ret_no_self)]
pub fn new() -> CameraComponent {
CameraComponent {
camera_type: CameraType::Player,
..CameraComponent::new()
}
}
}
pub struct DebugCamera;
impl DebugCamera {
#[allow(clippy::new_ret_no_self)]
pub fn new() -> CameraComponent {
CameraComponent {
camera_type: CameraType::Debug,
..CameraComponent::new()
}
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum CameraType {
Normal,
Debug,
Player,
}
impl Default for CameraType {
fn default() -> Self {
Self::Normal
}
}
#[derive(Debug, Clone)]
pub enum CameraAction {
SetPlayerTarget { entity: hecs::Entity, offset: DVec3 },
ClearPlayerTarget,
SetCurrentPositionAsOffset(hecs::Entity),
}
pub mod shared {
pub fn camera_exists_for_entity(world: &hecs::World, entity: hecs::Entity) -> bool {
world
.get::<&dropbear_engine::camera::Camera>(entity)
.is_ok()
}
}