1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
use crate::command::CommandBuffer;
use crate::input::InputState;
use crate::physics::PhysicsState;
use crate::scene::loading::SceneLoader;
use crossbeam_channel::Sender;
use dropbear_engine::asset::AssetRegistry;
use dropbear_engine::graphics::SharedGraphicsContext;
use hecs::World;
use parking_lot::{Mutex, RwLock};
use std::ffi::c_void;
use std::sync::Arc;
pub type WorldPtr = *mut World;
pub type InputStatePtr = *mut InputState;
pub type CommandBufferPtr = *const Sender<CommandBuffer>;
pub type CommandBufferUnwrapped = Sender<CommandBuffer>;
pub type GraphicsContextPtr = *const SharedGraphicsContext;
pub type AssetRegistryPtr = *const AssetRegistryUnwrapped;
pub type AssetRegistryUnwrapped = Arc<RwLock<AssetRegistry>>;
pub type SceneLoaderPtr = *const SceneLoaderUnwrapped;
pub type SceneLoaderUnwrapped = Mutex<SceneLoader>;
pub type PhysicsStatePtr = *mut PhysicsState;
pub type UiBufferPtr = *mut c_void;