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tirbofish/dropbear

main / crates / dropbear-engine / src

8a5b9a9
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666 commits
  • pipelines perf: created a DynamicBuffer to improve performance 2026-04-03 14:46 Download
  • procedural perf: created a DynamicBuffer to improve performance 2026-04-03 14:46 Download
  • shaders refactor: move exports to `eucalyptus-exports` crate to clean up eucalyptus-core. 2026-04-03 12:01 Download
  • animation.rs perf: created a DynamicBuffer to improve performance 2026-04-03 14:46
  • asset.rs perf: updated dependencies style: ran `cargo fmt` 2026-03-28 09:33
  • attenuation.rs moved around some stuff. about to start on refactor of engine. 2026-01-17 12:04
  • billboarding.rs fix: cargo fix 2026-04-03 14:48
  • bind_groups.rs perf: updated dependencies style: ran `cargo fmt` 2026-03-28 09:33
  • buffer.rs perf: created a DynamicBuffer to improve performance 2026-04-03 14:46
  • camera.rs perf: created a DynamicBuffer to improve performance 2026-04-03 14:46
  • colour.rs moved around some stuff. about to start on refactor of engine. 2026-01-17 12:04
  • debug.rs perf: created a DynamicBuffer to improve performance 2026-04-03 14:46
  • egui_renderer.rs fix: egui kept on dragging/highlighting all of my characters (which was really frustrating). perf: improving performance and looks wip: outline shader for selection (as if selection worked in the first place LMAOOOO) refactor: removed old ColliderWireframePipeline code (since we changed the backend to use DebugDraw). perf: changed compilation back to mold instead of lld to improve build times. 2026-04-01 16:19
  • entity.rs perf: updated dependencies style: ran `cargo fmt` 2026-03-28 09:33
  • features.rs fmt: cargo fix + cargo fmt 2026-02-20 04:36
  • graphics.rs feature: hot reloading shaders 2026-04-03 04:45
  • input.rs Merge pull request #88 from tirbofish/ui 2026-02-14 11:07
  • lib.rs fix: egui kept on dragging/highlighting all of my characters (which was really frustrating). perf: improving performance and looks wip: outline shader for selection (as if selection worked in the first place LMAOOOO) refactor: removed old ColliderWireframePipeline code (since we changed the backend to use DebugDraw). perf: changed compilation back to mold instead of lld to improve build times. 2026-04-01 16:19
  • lighting.rs perf: created a DynamicBuffer to improve performance 2026-04-03 14:46
  • mipmap.rs perf: updated dependencies style: ran `cargo fmt` 2026-03-28 09:33
  • model.rs fix: cargo fix 2026-04-03 14:48
  • multisampling.rs perf: updated dependencies style: ran `cargo fmt` 2026-03-28 09:33
  • panic.rs moved around some stuff. about to start on refactor of engine. 2026-01-17 12:04
  • resources.rs moved around some stuff. about to start on refactor of engine. 2026-01-17 12:04
  • scene.rs fix: egui kept on dragging/highlighting all of my characters (which was really frustrating). perf: improving performance and looks wip: outline shader for selection (as if selection worked in the first place LMAOOOO) refactor: removed old ColliderWireframePipeline code (since we changed the backend to use DebugDraw). perf: changed compilation back to mold instead of lld to improve build times. 2026-04-01 16:19
  • shader.rs fix: egui kept on dragging/highlighting all of my characters (which was really frustrating). perf: improving performance and looks wip: outline shader for selection (as if selection worked in the first place LMAOOOO) refactor: removed old ColliderWireframePipeline code (since we changed the backend to use DebugDraw). perf: changed compilation back to mold instead of lld to improve build times. 2026-04-01 16:19
  • sky.rs perf: updated dependencies style: ran `cargo fmt` 2026-03-28 09:33
  • texture.rs perf: updated dependencies style: ran `cargo fmt` 2026-03-28 09:33
  • utils.rs perf: updated dependencies style: ran `cargo fmt` 2026-03-28 09:33