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tirbofish/dropbear

main / crates / dropbear-engine / src / graphics.rs · 7377 bytes

crates/dropbear-engine/src/graphics.rs
use crate::debug::DebugDraw;
use crate::model::Vertex;
use crate::{BindGroupLayouts, texture};
use crate::{State, egui_renderer::EguiRenderer};
use dropbear_future_queue::FutureQueue;
use egui::TextureId;
use glam::{DMat4, DQuat, DVec3, Mat3};
use parking_lot::{Mutex, RwLock};
use std::ops::{Deref, DerefMut};
use std::sync::Arc;
use wgpu::*;
use winit::window::Window;

use crate::mipmap::MipMapper;
use crate::multisampling::AntiAliasingMode;
use crate::pipelines::hdr::HdrPipeline;

pub const NO_TEXTURE: &[u8] = include_bytes!("../../../resources/textures/no-texture.png");

pub struct SharedGraphicsContext {
    pub device: Arc<Device>,
    pub queue: Arc<Queue>,
    pub surface: Arc<Surface<'static>>,
    pub surface_format: TextureFormat,
    pub surface_config: Arc<RwLock<SurfaceConfiguration>>,
    pub instance: Arc<wgpu::Instance>,
    pub window: Arc<Window>,
    pub viewport_texture: Arc<texture::Texture>,
    pub depth_texture: Arc<texture::Texture>,
    pub egui_renderer: Arc<Mutex<EguiRenderer>>,
    pub texture_id: Arc<TextureId>,
    pub future_queue: Arc<FutureQueue>,
    pub mipmapper: Arc<MipMapper>,
    pub hdr: Arc<RwLock<HdrPipeline>>,
    pub antialiasing: Arc<RwLock<AntiAliasingMode>>,
    pub layouts: Arc<BindGroupLayouts>,
    pub debug_draw: Arc<Mutex<Option<DebugDraw>>>,
}

impl SharedGraphicsContext {
    pub(crate) fn from_state(state: &State) -> Self {
        SharedGraphicsContext {
            future_queue: state.future_queue.clone(),
            device: state.device.clone(),
            queue: state.queue.clone(),
            instance: state.instance.clone(),
            window: state.window.clone(),
            viewport_texture: state.viewport_texture.clone(),
            depth_texture: state.depth_texture.clone(),
            egui_renderer: state.egui_renderer.clone(),
            texture_id: state.texture_id.clone(),
            surface: state.surface.clone(),
            surface_format: state.surface_format,
            mipmapper: state.mipmapper.clone(),
            hdr: state.hdr.clone(),
            surface_config: state.config.clone(),
            antialiasing: state.antialiasing.clone(),
            layouts: state.layouts.clone(),
            debug_draw: state.debug_draw.clone(),
        }
    }
}

#[derive(Default, Clone)]
pub struct Instance {
    pub position: DVec3,
    pub rotation: DQuat,
    pub scale: DVec3,
}

impl Instance {
    pub fn new(position: DVec3, rotation: DQuat, scale: DVec3) -> Self {
        Self {
            position,
            rotation,
            scale,
        }
    }

    pub fn to_raw(&self) -> InstanceRaw {
        let model_matrix =
            DMat4::from_scale_rotation_translation(self.scale, self.rotation, self.position);
        let normal_matrix = Mat3::from_mat4(model_matrix.as_mat4())
            .inverse()
            .transpose();
        InstanceRaw {
            model: model_matrix.as_mat4().to_cols_array_2d(),
            normal: normal_matrix.to_cols_array_2d(),
        }
    }

    pub fn from_matrix(mat: DMat4) -> Self {
        let (scale, rotation, position) = mat.to_scale_rotation_translation();
        Instance {
            position,
            rotation,
            scale,
        }
    }
}

/// Maps to
/// ```wgsl
/// struct InstanceInput {
///     @location(5) model_matrix_0: vec4<f32>,
///     @location(6) model_matrix_1: vec4<f32>,
///     @location(7) model_matrix_2: vec4<f32>,
///     @location(8) model_matrix_3: vec4<f32>,
///
///     @location(9) normal_matrix_0: vec3<f32>,
///     @location(10) normal_matrix_1: vec3<f32>,
///     @location(11) normal_matrix_2: vec3<f32>,
/// };
/// ```
#[repr(C)]
#[derive(Copy, Clone, Default, bytemuck::Pod, bytemuck::Zeroable)]
pub struct InstanceRaw {
    model: [[f32; 4]; 4],
    normal: [[f32; 3]; 3],
}

impl Vertex for InstanceRaw {
    fn desc() -> VertexBufferLayout<'static> {
        VertexBufferLayout {
            array_stride: size_of::<InstanceRaw>() as BufferAddress,
            step_mode: wgpu::VertexStepMode::Instance,
            attributes: &[
                // model_matrix_0
                wgpu::VertexAttribute {
                    offset: 0,
                    shader_location: 8,
                    format: wgpu::VertexFormat::Float32x4,
                },
                // model_matrix_1
                wgpu::VertexAttribute {
                    offset: size_of::<[f32; 4]>() as wgpu::BufferAddress,
                    shader_location: 9,
                    format: wgpu::VertexFormat::Float32x4,
                },
                // model_matrix_2
                wgpu::VertexAttribute {
                    offset: size_of::<[f32; 8]>() as wgpu::BufferAddress,
                    shader_location: 10,
                    format: wgpu::VertexFormat::Float32x4,
                },
                // model_matrix_3
                wgpu::VertexAttribute {
                    offset: size_of::<[f32; 12]>() as wgpu::BufferAddress,
                    shader_location: 11,
                    format: wgpu::VertexFormat::Float32x4,
                },
                // normal_matrix_0
                wgpu::VertexAttribute {
                    offset: size_of::<[f32; 16]>() as wgpu::BufferAddress,
                    shader_location: 12,
                    format: wgpu::VertexFormat::Float32x3,
                },
                // normal_matrix_1
                wgpu::VertexAttribute {
                    offset: size_of::<[f32; 19]>() as wgpu::BufferAddress,
                    shader_location: 13,
                    format: wgpu::VertexFormat::Float32x3,
                },
                // normal_matrix_2
                wgpu::VertexAttribute {
                    offset: size_of::<[f32; 22]>() as wgpu::BufferAddress,
                    shader_location: 14,
                    format: wgpu::VertexFormat::Float32x3,
                },
            ],
        }
    }
}

/// A wrapper to the [wgpu::CommandEncoder]
pub struct CommandEncoder {
    queue: Arc<Queue>,
    inner: wgpu::CommandEncoder,
}

impl Deref for CommandEncoder {
    type Target = wgpu::CommandEncoder;

    fn deref(&self) -> &Self::Target {
        &self.inner
    }
}

impl DerefMut for CommandEncoder {
    fn deref_mut(&mut self) -> &mut Self::Target {
        &mut self.inner
    }
}

impl CommandEncoder {
    /// Creates a new instance of a command encoder.
    pub fn new(graphics: Arc<SharedGraphicsContext>, label: Option<&str>) -> Self {
        Self {
            queue: graphics.queue.clone(),
            inner: graphics
                .device
                .create_command_encoder(&wgpu::CommandEncoderDescriptor { label }),
        }
    }

    /// Submits the command encoder for execution.
    ///
    /// Panics if an unwinding error is caught, or just returns the error as normal.
    pub fn submit(self) -> anyhow::Result<()> {
        puffin::profile_function!();
        let command_buffer = self.inner.finish();

        match std::panic::catch_unwind(std::panic::AssertUnwindSafe(|| {
            self.queue.submit(std::iter::once(command_buffer));
        })) {
            Ok(_) => Ok(()),
            Err(_) => {
                log::error!("Failed to submit command buffer, device may be lost");
                return Err(anyhow::anyhow!("Command buffer submission failed"));
            }
        }
    }
}