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tirbofish/dropbear

main / crates / dropbear-engine / src / shaders

8a5b9a9
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666 commits
  • common refactor: move exports to `eucalyptus-exports` crate to clean up eucalyptus-core. 2026-04-03 12:01 Download
  • basic.wgsl feature: debug drawing, such as rays and objects and lines and stuff like that 2026-03-26 13:59
  • billboard.wgsl Merge pull request #93 from tirbofish/billboarding 2026-03-02 13:20
  • blit.slang Merge pull request #88 from tirbofish/ui 2026-02-14 11:07
  • dropbear.slang Merge pull request #88 from tirbofish/ui 2026-02-14 11:07
  • equirectangular.wgsl feature: pbr (i hope) 2026-03-24 11:48
  • hdr.wesl feature: using WESL shaders for eay modularisation. 2026-04-01 11:32
  • light.slang fix: for some reason, the normals were all mixed up. fixed that up 2026-02-25 08:49
  • mask.wesl fix: egui kept on dragging/highlighting all of my characters (which was really frustrating). perf: improving performance and looks wip: outline shader for selection (as if selection worked in the first place LMAOOOO) refactor: removed old ColliderWireframePipeline code (since we changed the backend to use DebugDraw). perf: changed compilation back to mold instead of lld to improve build times. 2026-04-01 16:19
  • mip_generator.wgsl feature: pbr (i hope) 2026-03-24 11:48
  • mipmap.wgsl Merge pull request #88 from tirbofish/ui 2026-02-14 11:07
  • shader.wesl refactor: move exports to `eucalyptus-exports` crate to clean up eucalyptus-core. 2026-04-03 12:01
  • sky.wgsl Merge pull request #88 from tirbofish/ui 2026-02-14 11:07