hdr.weslfeature: using WESL shaders for eay modularisation.2026-04-01 11:32
light.slangfix: for some reason, the normals were all mixed up. fixed that up2026-02-25 08:49
mask.weslfix: egui kept on dragging/highlighting all of my characters (which was really frustrating). perf: improving performance and looks wip: outline shader for selection (as if selection worked in the first place LMAOOOO) refactor: removed old ColliderWireframePipeline code (since we changed the backend to use DebugDraw). perf: changed compilation back to mold instead of lld to improve build times.2026-04-01 16:19