tirbofish/dropbear
main / crates / dropbear-engine / src / input.rs · 11176 bytes
crates/dropbear-engine/src/input.rs
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use gilrs::{Axis, EventType, Gilrs};
use parking_lot::RwLock;
use std::{
collections::{HashMap, HashSet},
rc::Rc,
};
use winit::{
dpi::PhysicalPosition, event::MouseButton, event_loop::ActiveEventLoop, keyboard::KeyCode,
};
pub type KeyboardImpl = Rc<RwLock<dyn Keyboard>>;
pub type MouseImpl = Rc<RwLock<dyn Mouse>>;
pub type ControllerImpl = Rc<RwLock<dyn Controller>>;
pub trait Keyboard {
fn key_down(&mut self, key: KeyCode, event_loop: &ActiveEventLoop);
fn key_up(&mut self, key: KeyCode, event_loop: &ActiveEventLoop);
}
pub trait Mouse {
fn mouse_move(&mut self, position: PhysicalPosition<f64>, delta: Option<(f64, f64)>);
fn mouse_down(&mut self, button: MouseButton);
fn mouse_up(&mut self, button: MouseButton);
}
pub trait Controller {
fn button_down(&mut self, button: gilrs::Button, id: gilrs::GamepadId);
fn button_up(&mut self, button: gilrs::Button, id: gilrs::GamepadId);
fn left_stick_changed(&mut self, x: f32, y: f32, id: gilrs::GamepadId);
fn right_stick_changed(&mut self, x: f32, y: f32, id: gilrs::GamepadId);
fn on_connect(&mut self, id: gilrs::GamepadId);
fn on_disconnect(&mut self, id: gilrs::GamepadId);
}
pub struct Manager {
// keyboard
pressed_keys: HashSet<KeyCode>,
just_pressed_keys: HashSet<KeyCode>,
just_released_keys: HashSet<KeyCode>,
// mouse
pressed_mouse_buttons: HashSet<MouseButton>,
just_pressed_mouse_buttons: HashSet<MouseButton>,
just_released_mouse_buttons: HashSet<MouseButton>,
mouse_position: PhysicalPosition<f64>,
keyboard_handlers: HashMap<String, KeyboardImpl>,
mouse_handlers: HashMap<String, MouseImpl>,
controller_handlers: HashMap<String, ControllerImpl>,
active_handlers: HashSet<String>,
connected_gamepads: HashSet<gilrs::GamepadId>,
handlers_need_gamepad_sync: HashSet<String>,
left_stick_state: HashMap<gilrs::GamepadId, (f32, f32)>,
right_stick_state: HashMap<gilrs::GamepadId, (f32, f32)>,
}
impl Default for Manager {
fn default() -> Self {
Self::new()
}
}
impl Manager {
pub fn new() -> Self {
Self {
pressed_keys: HashSet::new(),
just_pressed_keys: HashSet::new(),
just_released_keys: HashSet::new(),
pressed_mouse_buttons: HashSet::new(),
just_pressed_mouse_buttons: HashSet::new(),
just_released_mouse_buttons: HashSet::new(),
mouse_position: PhysicalPosition::new(0.0, 0.0),
keyboard_handlers: HashMap::new(),
mouse_handlers: HashMap::new(),
controller_handlers: HashMap::new(),
active_handlers: HashSet::new(),
connected_gamepads: HashSet::new(),
handlers_need_gamepad_sync: HashSet::new(),
left_stick_state: HashMap::new(),
right_stick_state: HashMap::new(),
}
}
pub fn set_active_handlers(&mut self, handlers: Vec<String>) {
let old = std::mem::take(&mut self.active_handlers);
for name in handlers {
self.active_handlers.insert(name);
}
for name in self.active_handlers.difference(&old) {
self.handlers_need_gamepad_sync.insert(name.clone());
}
}
pub fn add_keyboard(&mut self, name: &str, handler: KeyboardImpl) {
self.keyboard_handlers.insert(name.to_string(), handler);
}
pub fn add_mouse(&mut self, name: &str, handler: MouseImpl) {
self.mouse_handlers.insert(name.to_string(), handler);
}
pub fn handle_key_input(&mut self, key: KeyCode, pressed: bool, event_loop: &ActiveEventLoop) {
if pressed {
if !self.pressed_keys.contains(&key) {
self.just_pressed_keys.insert(key);
for (name, handler) in self.keyboard_handlers.iter_mut() {
if self.active_handlers.contains(name) {
handler.write().key_down(key, event_loop);
}
}
}
self.pressed_keys.insert(key);
} else {
if self.pressed_keys.contains(&key) {
self.just_released_keys.insert(key);
for (name, handler) in self.keyboard_handlers.iter_mut() {
if self.active_handlers.contains(name) {
handler.write().key_up(key, event_loop);
}
}
}
self.pressed_keys.remove(&key);
}
}
pub fn handle_mouse_input(&mut self, button: MouseButton, pressed: bool) {
if pressed {
if !self.pressed_mouse_buttons.contains(&button) {
self.just_pressed_mouse_buttons.insert(button);
for (name, handler) in self.mouse_handlers.iter_mut() {
if self.active_handlers.contains(name) {
handler.write().mouse_down(button);
}
}
}
self.pressed_mouse_buttons.insert(button);
} else {
if self.pressed_mouse_buttons.contains(&button) {
self.just_released_mouse_buttons.insert(button);
for (name, handler) in self.mouse_handlers.iter_mut() {
if self.active_handlers.contains(name) {
handler.write().mouse_up(button);
}
}
}
self.pressed_mouse_buttons.remove(&button);
}
}
pub fn handle_mouse_movement(
&mut self,
position: PhysicalPosition<f64>,
mouse_delta: Option<(f64, f64)>,
) {
self.mouse_position = position;
for (name, handler) in self.mouse_handlers.iter_mut() {
if self.active_handlers.contains(name) {
handler.write().mouse_move(position, mouse_delta);
}
}
}
pub fn is_key_pressed(&self, key: KeyCode) -> bool {
self.pressed_keys.contains(&key)
}
pub fn is_key_just_pressed(&self, key: KeyCode) -> bool {
self.just_pressed_keys.contains(&key)
}
pub fn is_key_just_released(&self, key: KeyCode) -> bool {
self.just_released_keys.contains(&key)
}
pub fn is_mouse_button_pressed(&self, button: MouseButton) -> bool {
self.pressed_mouse_buttons.contains(&button)
}
pub fn is_mouse_button_just_pressed(&self, button: MouseButton) -> bool {
self.just_pressed_mouse_buttons.contains(&button)
}
pub fn is_mouse_button_just_released(&self, button: MouseButton) -> bool {
self.just_released_mouse_buttons.contains(&button)
}
pub fn get_mouse_position(&self) -> PhysicalPosition<f64> {
self.mouse_position
}
pub fn update(&mut self, gilrs: &mut Gilrs) {
puffin::profile_function!();
self.just_pressed_keys.clear();
self.just_released_keys.clear();
self.just_pressed_mouse_buttons.clear();
self.just_released_mouse_buttons.clear();
let mut currently_connected: HashSet<gilrs::GamepadId> = HashSet::new();
for (id, gamepad) in gilrs.gamepads() {
if gamepad.is_connected() {
currently_connected.insert(id);
}
}
let newly_connected: Vec<_> = currently_connected
.difference(&self.connected_gamepads)
.copied()
.collect();
let newly_disconnected: Vec<_> = self
.connected_gamepads
.difference(¤tly_connected)
.copied()
.collect();
for id in &newly_connected {
self.left_stick_state.entry(*id).or_insert((0.0, 0.0));
self.right_stick_state.entry(*id).or_insert((0.0, 0.0));
}
for id in &newly_disconnected {
self.left_stick_state.remove(id);
self.right_stick_state.remove(id);
}
self.connected_gamepads = currently_connected;
for (name, handler) in self.controller_handlers.iter_mut() {
if !self.active_handlers.contains(name) {
continue;
}
if self.handlers_need_gamepad_sync.contains(name) {
for id in self.connected_gamepads.iter().copied() {
handler.write().on_connect(id);
}
} else {
for id in newly_connected.iter().copied() {
handler.write().on_connect(id);
}
for id in newly_disconnected.iter().copied() {
handler.write().on_disconnect(id);
}
}
}
self.handlers_need_gamepad_sync.clear();
self.poll_controllers(gilrs);
}
pub fn add_controller(&mut self, name: &str, handler: ControllerImpl) {
self.controller_handlers.insert(name.to_string(), handler);
}
pub fn handle_controller_event(&mut self, event: gilrs::Event) {
puffin::profile_function!();
for (name, handler) in self.controller_handlers.iter_mut() {
if self.active_handlers.contains(name) {
match event.event {
EventType::ButtonPressed(button, _) => {
handler.write().button_down(button, event.id);
}
EventType::ButtonReleased(button, _) => {
handler.write().button_up(button, event.id);
}
EventType::AxisChanged(Axis::LeftStickX, x, _) => {
let entry = self.left_stick_state.entry(event.id).or_insert((0.0, 0.0));
entry.0 = x;
let (lx, ly) = *entry;
handler.write().left_stick_changed(lx, ly, event.id);
}
EventType::AxisChanged(Axis::LeftStickY, y, _) => {
let entry = self.left_stick_state.entry(event.id).or_insert((0.0, 0.0));
entry.1 = y;
let (lx, ly) = *entry;
handler.write().left_stick_changed(lx, ly, event.id);
}
EventType::AxisChanged(Axis::RightStickX, x, _) => {
let entry = self.right_stick_state.entry(event.id).or_insert((0.0, 0.0));
entry.0 = x;
let (rx, ry) = *entry;
handler.write().right_stick_changed(rx, ry, event.id);
}
EventType::AxisChanged(Axis::RightStickY, y, _) => {
let entry = self.right_stick_state.entry(event.id).or_insert((0.0, 0.0));
entry.1 = y;
let (rx, ry) = *entry;
handler.write().right_stick_changed(rx, ry, event.id);
}
_ => {}
}
}
}
}
pub fn poll_controllers(&mut self, gilrs: &mut Gilrs) {
puffin::profile_function!();
while let Some(event) = gilrs.next_event() {
self.handle_controller_event(event);
}
}
}