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tirbofish/dropbear

main / crates / dropbear-engine / src / shaders / common

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666 commits
  • animation.wesl feature: using WESL shaders for eay modularisation. 2026-04-01 11:32
  • constants.wesl feature: using WESL shaders for eay modularisation. 2026-04-01 11:32
  • environment.wesl feature: using WESL shaders for eay modularisation. 2026-04-01 11:32
  • light.wesl refactor: move exports to `eucalyptus-exports` crate to clean up eucalyptus-core. 2026-04-03 12:01
  • material.wesl fix: egui kept on dragging/highlighting all of my characters (which was really frustrating). perf: improving performance and looks wip: outline shader for selection (as if selection worked in the first place LMAOOOO) refactor: removed old ColliderWireframePipeline code (since we changed the backend to use DebugDraw). perf: changed compilation back to mold instead of lld to improve build times. 2026-04-01 16:19