animation.weslfeature: using WESL shaders for eay modularisation.2026-04-01 11:32
constants.weslfeature: using WESL shaders for eay modularisation.2026-04-01 11:32
environment.weslfeature: using WESL shaders for eay modularisation.2026-04-01 11:32
light.weslrefactor: move exports to `eucalyptus-exports` crate to clean up eucalyptus-core.2026-04-03 12:01
material.weslfix: egui kept on dragging/highlighting all of my characters (which was really frustrating). perf: improving performance and looks wip: outline shader for selection (as if selection worked in the first place LMAOOOO) refactor: removed old ColliderWireframePipeline code (since we changed the backend to use DebugDraw). perf: changed compilation back to mold instead of lld to improve build times.2026-04-01 16:19