main
/
crates
/
eucalyptus-editor
/
src
/
editor
/
scene.rs
crates/eucalyptus-editor/src/editor/scene.rs
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5c67beb
feature: hot reloading shaders
— Thribhu K
2026-04-03 04:45
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42723a0
fix: egui kept on dragging/highlighting all of my characters (which was really frustrating). perf: improving performance and looks wip: outline shader for selection (as if selection worked in the first place LMAOOOO) refactor: removed old ColliderWireframePipeline code (since we changed the backend to use DebugDraw). perf: changed compilation back to mold instead of lld to improve build times.
— Thribhu K
2026-04-01 16:19
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0f3aade
refactor: refactoring the render() functions to make it more organised, plan on optimising later.
— Thribhu K
2026-03-31 14:05
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cb5364b
fix: physics-based bug fixes
— Thribhu K
2026-03-30 13:49
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c2a063c
feature: improved copy and pasting. feature: improved onrails perf: changed backend of hitbox wireframe to use DebugDraw instead.
— Thribhu K
2026-03-28 15:16
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46fd10e
fix: general fixes around the block style: `cargo fmt`
— Thribhu K
2026-03-28 10:01
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5903bc0
perf: updated dependencies style: ran `cargo fmt`
— Thribhu K
2026-03-28 09:33
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f5ca1fd
wip: stupid ass bug related to not updating Components.
— Thribhu K
2026-03-27 13:58
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66651ff
feature: improved lighting feature: changed to uuid-based id system for assets
— Thribhu K
2026-03-25 02:51
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c8aafb9
wip: overhaul on assets, with uuid linking planned.
— Thribhu K
2026-03-24 13:50
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95ef132
i have no clue what i have done here
— Thribhu K
2026-03-22 13:47
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51c2405
perf: optimised editor/scene.rs
— Thribhu K
2026-03-14 06:34
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aa5d3a3
fix: bug with padding of MaterialUniform
— Thribhu K
2026-03-12 10:09
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cc363a7
fix: terrible performance within the GameEditor fix: saving didnt work properly and hiked up CPU usage to 100%. fix: attempted to make ResourceReferenceType::Bytes be Arc<[u8]> for cloning (memory opt).
— Thribhu K
2026-03-09 06:50
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5b2e1a2
refactor: created new TextureBuilder struct to clean up the mess that was before. refactor: made AssetViewer use Arc<T> instead of references. fix: on colour change, it constantly recreates the texture.
— Thribhu K
2026-03-07 15:06
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8235d5c
wip: ui editor refactor: prepared kino_ui for serialization refactor: integrated kino_ui WidgetTree into the components and redback-runtime. feature: ability to switch between UI and editor possible now feature: implemented categorisation to adding a component feature: scene settings related to overlaying.
— Thribhu K
2026-03-07 02:49
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af45edd
fix: weird signal bug
— Thribhu K
2026-03-04 01:25
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b594e06
Merge pull request #93 from tirbofish/billboarding
— Thribhu K
2026-03-02 13:20
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2da0587
feature: billboarding (on the path to particles). can render from other texture views, just specifically got it to render from kino_ui.
— Thribhu K
2026-03-02 12:05
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dd5d9ba
fix: morph vertex animation fully implemented
— Thribhu K
2026-02-26 13:08
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f574759
wip: morph targets
— Thribhu K
2026-02-25 11:53
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6efc74a
fix: for some reason, the normals were all mixed up. fixed that up
— Thribhu K
2026-02-25 08:49
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fa395da
wip: morph targets refactor: changed my mess of bind groups into one clean and organised thing :)
— Thribhu K
2026-02-24 07:57
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7192219
fix: antialiasing hot swapping fix
— Thribhu K
2026-02-23 10:52
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060c236
feature: multisampling with MSAA4 feature: increase active camera speed with mouse wheel scroll fix: when TRS animation was run, it would rotate the entire model, making it look like it was standing on its nose
— Thribhu K
2026-02-22 14:15
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a01f355
feature: multisampling with MSAA
— Thribhu K
2026-02-22 13:00
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479c490
feature: TRS (translation, rotation, scale) animation implemented fix: use string id instead of typeid for storing editor tab IDs
— Thribhu K
2026-02-22 10:45
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d0ccd54
feature: TRS (translation, rotation, scale) animation implemented fix: use string id instead of typeid for storing editor tab IDs
— Thribhu K
2026-02-22 10:45
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3410957
feature: docks implemented as a trait instead of hardcoded, potential plugin possibility
— Thribhu K
2026-02-21 10:00
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2643d1f
fix: magna-carta parser fix: reset animation state on animation change so its legs don't look like its snapped fix: collider wireframe finally renders now (fixes #90) fix: kcc contains a CharacterMovementResult now refactor: included a world + entity in all InspectableComponents
— Thribhu K
2026-02-21 08:16
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69c2f90
feature: implement reflections, improved model textures.
— Thribhu K
2026-02-20 13:57
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4d1cb4e
fmt: cargo fix + cargo fmt
— Thribhu K
2026-02-20 04:36
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f4471a7
refactor: main shader, bind groups and textures.
— Thribhu K
2026-02-18 13:22
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9115981
skinned animation officially works now (hooray!!!)
— Thribhu K
2026-02-18 12:11
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5734766
fix: general editor fixes, improvements to components and optimised the model rendering (as well as animations playing).
— Thribhu K
2026-02-18 11:11
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d57ac54
a bunch of fixes amirite
— Thribhu K
2026-02-18 03:02
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f785b02
wip: mess
— Thribhu K
2026-02-17 13:44
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b5ee86a
refactor: eucalyptus-editor is finally compilable.
— Thribhu K
2026-02-17 07:57
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e9c9f39
refactor: got redback-runtime compilable
— Thribhu K
2026-02-17 06:20
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48f2338
refactor: edit compiles, but no components being shown.
— Thribhu K
2026-02-16 07:10
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2d2c8e2
Merge pull request #88 from tirbofish/ui
— Thribhu K
2026-02-14 11:07
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6f0d1f1
Merge pull request #89 from tirbofish/patch
— Thribhu K
2026-02-14 11:05
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d915a72
wip: animation wip: animation scripting feature: implemented puffin profiler into dropbear_engine refactor: completely remade the asset server, with support for typesafe handles instead of using arbitrary values (fixes #87) refactor: model importing to be able to export in a custom format during production
— Thribhu K
2026-02-11 10:03
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67dbcbe
feature: skybox fix: lighting
— Thribhu K
2026-02-07 14:40
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e4ca62f
feature: hdr
— Thribhu K
2026-02-05 01:31
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c4d1e16
feature: implemented text (but still on wgpu 27.0) :( feature: implemented basic input checking docs: new readme.md feature: got texturing working
— Thribhu K
2026-01-31 16:07
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5eb186d
fix: ensured speed was constant with deltaTime (double FPS meant double speed, not expected). feature: complete the rest of buttons types, more testing needed, still doesnt **really** work
— Thribhu K
2026-01-26 15:47
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b2ef470
feature: mipmaps (fixes #77)
— Thribhu K
2026-01-19 13:57
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28e6d76
Merge pull request #85 from tirbofish/engine-refactor
— Thribhu K
2026-01-18 12:40
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0394e11
fix: actually builds and displays a texture properly. the dir light is weird tho.
— Thribhu K
2026-01-18 12:06
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65bc7fc
feature: added support for lighting as a storage resource. fix: dealt with some weird "../../../" corruption or bug. wip: redback-runtime runner (euca-runner) bin
— Thribhu K
2026-01-18 11:38
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c4de601
wip: this is a tomorrow problem
— Thribhu K
2026-01-17 16:59
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e2c482b
refactor: organised code.
— Thribhu K
2026-01-17 16:02
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0148386
moved around some stuff. about to start on refactor of engine.
— Thribhu K
2026-01-17 12:04