tirbofish/dropbear
main / crates / eucalyptus-editor / src / editor / scene.rs · 27194 bytes
crates/eucalyptus-editor/src/editor/scene.rs
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use super::*;
use crate::signal::SignalController;
use crate::spawn::PendingSpawnController;
use crossbeam_channel::unbounded;
use dropbear_engine::graphics::CommandEncoder;
use dropbear_engine::{
entity::{EntityTransform, MeshRenderer, Transform},
lighting::Light,
scene::{Scene, SceneCommand},
};
use eucalyptus_core::billboard::BillboardComponent;
use eucalyptus_core::component::KotlinComponentDecl;
use eucalyptus_core::properties::CustomProperties;
use eucalyptus_core::states::{Label, SCENES, WorldLoadingStatus};
use eucalyptus_core::transform::OnRails;
use eucalyptus_core::ui::HUDComponent;
use hecs::Entity;
use kino_ui::rendering::KinoRenderTargetId;
use log;
use magna_carta::ScriptManifest;
use parking_lot::Mutex;
use std::collections::HashMap;
use std::sync::Arc;
use std::{
fs,
path::{Path, PathBuf},
};
use winit::event::{MouseScrollDelta, TouchPhase};
use winit::{event::WindowEvent, event_loop::ActiveEventLoop, keyboard::KeyCode};
use eucalyptus_core::rendering::RendererCommon;
impl Scene for Editor {
fn load(&mut self, graphics: Arc<SharedGraphicsContext>, _ui: &mut Ui) {
{
let src_path = {
let project = PROJECT.read();
project.project_path.join("src")
};
if src_path.exists() {
if let Some(registry) = Arc::get_mut(&mut self.component_registry) {
let mut processor = match magna_carta::KotlinProcessor::new() {
Ok(p) => p,
Err(e) => {
log::warn!(
"Failed to create KotlinProcessor for component scan: {}",
e
);
return;
}
};
let mut manifest = ScriptManifest::new();
if let Err(e) =
magna_carta::visit_kotlin_files(&src_path, &mut processor, &mut manifest)
{
log::warn!("Kotlin component scan failed: {}", e);
} else {
let count = manifest.components().len();
for item in manifest.components() {
registry.register_kotlin_descriptor(KotlinComponentDecl {
fqcn: item.fqcn().to_owned(),
type_name: item.simple_name().to_owned(),
category: None,
description: None,
});
}
log::info!(
"Registered {} Kotlin component descriptor(s) from project sources",
count
);
}
} else {
log::warn!(
"Could not obtain exclusive access to component_registry for Kotlin component scan"
);
}
}
}
self.current_scene_name = {
let last_opened = {
let project = PROJECT.read();
project.last_opened_scene.clone()
};
if let Some(scene_name) = last_opened {
Some(scene_name)
} else {
let scenes = SCENES.read();
scenes.first().map(|scene| scene.scene_name.clone())
}
};
log::debug!("Current scene name = {:?}", self.current_scene_name);
let (tx, rx) = unbounded::<WorldLoadingStatus>();
let (tx2, rx2) = oneshot::channel::<World>();
self.progress_tx = Some(rx);
self.world_receiver = Some(rx2);
let graphics_shared = graphics.clone();
let active_camera_clone = self.active_camera.clone();
let project_path_clone = self.project_path.clone();
let game_dock_state_shared = Arc::new(Mutex::new(self.game_editor_dock_state.clone()));
let game_dock_state_for_loading = game_dock_state_shared.clone();
let ui_dock_state_shared = Arc::new(Mutex::new(self.ui_editor_dock_state.clone()));
let ui_dock_state_for_loading = ui_dock_state_shared.clone();
let component_registry = self.component_registry.clone();
let handle = graphics.future_queue.push(async move {
let mut temp_world = World::new();
if let Err(e) = Self::load_project_config(
graphics_shared,
Some(tx),
&mut temp_world,
Some(tx2),
active_camera_clone,
project_path_clone,
game_dock_state_for_loading,
ui_dock_state_for_loading,
component_registry,
)
.await
{
// todo: change from a panic to another thing
panic!("Failed to load project config: {}", e);
}
});
self.world_load_handle = Some(handle);
self.game_dock_state_shared = Some(game_dock_state_shared);
self.ui_dock_state_shared = Some(ui_dock_state_shared);
self.window = Some(graphics.window.clone());
self.is_world_loaded.mark_scene_loaded();
}
fn physics_update(
&mut self,
_dt: f32,
_graphics: std::sync::Arc<dropbear_engine::graphics::SharedGraphicsContext>,
_ui: &mut Ui,
) {
}
fn update(
&mut self,
dt: f32,
graphics: std::sync::Arc<dropbear_engine::graphics::SharedGraphicsContext>,
ui: &mut Ui,
) {
self.dt = dt;
if let Some(rx) = &self.play_mode_exit_rx {
if rx.try_recv().is_ok() {
log::info!("Play mode process has exited, returning to editing mode");
success!("Exited play mode");
self.editor_state = EditorState::Editing;
self.play_mode_exit_rx = None;
self.play_mode_pid = None;
}
}
if let Some(request) = self.pending_scene_load.take() {
self.start_async_scene_load(request.scene, graphics.clone());
}
if let Some(mut receiver) = self.world_receiver.take() {
self.show_project_loading_window(ui.ctx());
if let Ok(loaded_world) = receiver.try_recv() {
self.world = Box::new(loaded_world);
self.is_world_loaded.mark_project_loaded();
if let Some(dock_state_shared) = &self.game_dock_state_shared
&& let Some(loaded_dock_state) = dock_state_shared.try_lock()
{
self.game_editor_dock_state = loaded_dock_state.clone();
log::debug!("Game dock state updated from loaded config");
}
if let Some(dock_state_shared) = &self.ui_dock_state_shared
&& let Some(loaded_dock_state) = dock_state_shared.try_lock()
{
self.ui_editor_dock_state = loaded_dock_state.clone();
log::debug!("UI dock state updated from loaded config");
}
log::debug!("World received");
} else {
self.world_receiver = Some(receiver);
return;
}
}
{
for (rails, et) in
self.world.query_mut::<(&mut OnRails, &mut EntityTransform)>()
{
if let Some((pos, rot)) = rails.pending_transform.take() {
et.world_mut().position = pos;
et.world_mut().rotation = rot;
}
}
}
self.component_registry.update_components(
self.world.as_mut(),
&mut self.physics_state,
dt,
graphics.clone(),
);
if !self.is_world_loaded.is_fully_loaded() {
log::debug!("Scene is not fully loaded, initialising...");
return;
} else {
log_once::debug_once!("Scene has fully loaded");
}
{
let desired = EDITOR_SETTINGS.read().anti_aliasing_mode;
let current = *graphics.antialiasing.read();
if desired != current {
if self.pending_aa_reload != Some(desired)
&& matches!(self.scene_command, SceneCommand::None)
{
log::debug!("Anti aliasing mode changed, requesting WGPU update");
self.scene_command = SceneCommand::SetAntialiasing(desired);
self.pending_aa_reload = Some(desired);
}
} else if self.pending_aa_reload.is_some() && self.signal.is_empty() {
log::debug!("Anti aliasing mode applied, reloading WGPU data");
self.signal.push_back(Signal::ReloadWGPUData {
skybox_texture: None,
});
self.pending_aa_reload = None;
}
}
if !self.is_world_loaded.rendering_loaded && self.is_world_loaded.is_fully_loaded() {
self.load_wgpu_nerdy_stuff(graphics, None);
return;
}
match self.check_up(graphics.clone(), graphics.future_queue.clone()) {
Ok(_) => {}
Err(e) => {
fatal!("{}", e);
}
}
{
// title to projects name
let project_title = { PROJECT.read().project_name.clone() };
let current_scene = self.current_scene_name.clone();
let title = if let Some(scene) = current_scene {
format!(
"{} - {} | Version {} on commit {}",
project_title,
scene,
env!("CARGO_PKG_VERSION"),
env!("GIT_HASH")
)
} else {
format!(
"{} | Version {} on commit {}",
project_title,
env!("CARGO_PKG_VERSION"),
env!("GIT_HASH")
)
};
graphics.window.set_title(&title);
}
{
if let Some(fps) = EDITOR_SETTINGS.read().target_fps.get() {
log_once::debug_once!("setting new fps for editor: {}", fps);
if matches!(self.scene_command, SceneCommand::None) {
self.scene_command = SceneCommand::SetFPS(*fps);
}
}
}
{
// basic futurequeue spawn queue management.
let mut completed = Vec::new();
for (i, handle) in self.light_spawn_queue.iter().enumerate() {
if let Some(l) = graphics.future_queue.exchange_owned_as::<Light>(handle) {
let label_component = Label::from(l.label.clone());
self.world.spawn((
label_component,
l,
Transform::default(),
CustomProperties::default(),
));
success!("Spawned light successfully");
completed.push(i);
}
}
for &i in completed.iter().rev() {
log_once::debug_once!("Removing item {} from pending spawn list", i);
self.light_spawn_queue.remove(i);
}
}
if let Some((_, tab)) = self.game_editor_dock_state.find_active_focused() {
let viewport_tab = self.tab_registry.id_for_title("Viewport");
self.is_viewport_focused = viewport_tab.map_or(false, |id| *tab == id);
} else {
self.is_viewport_focused = false;
}
if self.is_viewport_focused
&& matches!(self.viewport_mode, ViewportMode::CameraMove)
&& !matches!(self.editor_state, EditorState::Playing)
// && self.is_using_debug_camera()
{
let active_cam = self.active_camera.lock();
if let Some(active_camera) = *active_cam
&& let Ok((camera, _)) = self
.world
.query_one::<(&mut Camera, &CameraComponent)>(active_camera)
.get()
{
for key in &self.input_state.pressed_keys {
match key {
KeyCode::KeyW => camera.move_forwards(dt),
KeyCode::KeyA => camera.move_left(dt),
KeyCode::KeyD => camera.move_right(dt),
KeyCode::KeyS => camera.move_back(dt),
KeyCode::ShiftLeft => camera.move_down(dt),
KeyCode::Space => camera.move_up(dt),
_ => {}
}
}
}
}
let _ = self.run_signal(graphics.clone(), ui.ctx());
if let Some(e) = self.previously_selected_entity
&& let Ok(entity) = self.world.query_one::<&mut MeshRenderer>(e).get()
{
entity.is_selected = false
}
if let Some(e) = self.selected_entity
&& let Ok(entity) = self.world.query_one::<&mut MeshRenderer>(e).get()
{
entity.is_selected = true
}
let current_size = graphics.viewport_texture.size;
self.size = current_size;
let new_aspect = current_size.width as f64 / current_size.height as f64;
{
let active_camera = *self.active_camera.lock();
let world = self.world.as_mut();
if let Some(active_camera) = active_camera
&& let Ok(camera) = world.query_one::<&mut Camera>(active_camera).get()
{
camera.aspect = new_aspect;
}
}
if let Some(l) = &mut self.light_cube_pipeline {
l.update(graphics.clone(), &self.world);
}
{
self.nerd_stats
.write()
.record_stats(dt, self.world.len() as u32);
}
let open_ui_editor = ui.ctx().data_mut(|d: &mut egui::util::IdTypeMap| {
d.get_temp::<Option<Entity>>(egui::Id::new("open_ui_editor"))
.flatten()
.inspect(|_| d.remove::<Option<Entity>>(egui::Id::new("open_ui_editor")))
});
if let Some(entity) = open_ui_editor {
self.current_page = EditorTabVisibility::UIEditor;
self.ui_editor.active_entity = Some(entity);
}
let (overlay_billboard, overlay_hud) = if let Some(scene_name) = &self.current_scene_name {
let scenes = SCENES.read();
if let Some(scene) = scenes.iter().find(|s| s.scene_name == *scene_name) {
(scene.settings.overlay_billboard, scene.settings.overlay_hud)
} else {
(true, false)
}
} else {
(true, false)
};
if let Some(kino) = &mut self.kino {
if overlay_billboard {
let billboard_trees: Vec<(u64, kino_ui::WidgetTree)> = self
.world
.query::<(Entity, &BillboardComponent)>()
.iter()
.filter_map(|(entity, billboard)| {
if billboard.enabled {
Some((entity.to_bits().get(), billboard.ui_tree.clone()))
} else {
None
}
})
.collect();
for (entity_id, tree) in billboard_trees {
kino.begin(KinoRenderTargetId::Billboard(entity_id));
tree.submit(kino);
kino.flush();
}
}
if overlay_hud {
let hud_trees: Vec<kino_ui::WidgetTree> = self
.world
.query::<&HUDComponent>()
.iter()
.map(|hud| hud.tree().clone())
.collect();
if !hud_trees.is_empty() {
kino.begin(KinoRenderTargetId::HUD);
for tree in hud_trees {
tree.submit(kino);
}
kino.flush();
}
}
}
self.input_state.window = self.window.clone();
self.previously_selected_entity = self.selected_entity;
self.input_state.mouse_delta = None;
}
fn render(&mut self, graphics: Arc<SharedGraphicsContext>, ui: &mut Ui) {
self.editor_specific_render(&graphics, ui);
let hdr = graphics.hdr.read();
let mut encoder = CommandEncoder::new(graphics.clone(), Some("runtime viewport encoder"));
let Some(active_camera) = self.active_camera.lock().as_ref().cloned() else { return };
log_once::debug_once!("Active camera found: {:?}", active_camera);
let Some(camera) = self.world.query_one::<&Camera>(active_camera).get().ok().cloned() else { return };
log_once::debug_once!("Camera ready: {}", camera.label);
RendererCommon::clear_viewport(&graphics, &mut encoder, &hdr);
if let Some(p) = &mut self.light_cube_pipeline {
p.update(graphics.clone(), &self.world);
}
let (lights, enabled_light_count) = RendererCommon::collect_lights(&self.world);
{
let Some(globals) = &mut self.shader_globals else { return };
globals.data.num_lights = enabled_light_count;
if let Some(scene_name) = &self.current_scene_name {
let scenes = SCENES.read();
if let Some(scene) = scenes.iter().find(|s| s.scene_name == *scene_name) {
globals.data.ambient_strength = scene.settings.ambient_strength;
}
}
globals.write(&graphics.queue);
}
let mut batches = HashMap::new();
let default_skinning = self.animation_pipeline.as_ref().map(|p| p.skinning_buffer.buffer().clone());
RendererCommon::locate_renderers(&self.world, &mut batches, graphics.clone(), &default_skinning);
let (_, model_cache) = RendererCommon::prepare_models(&graphics, &batches, &mut self.instance_buffer_cache);
if self.last_active_camera_for_per_frame != Some(active_camera) {
self.last_active_camera_for_per_frame = Some(active_camera);
if let (Some(pipeline), Some(globals), Some(light_pipeline)) = (
self.main_render_pipeline.as_mut(),
self.shader_globals.as_ref(),
self.light_cube_pipeline.as_ref(),
) {
pipeline.per_frame = None;
pipeline.per_frame_bind_group(
graphics.clone(),
globals.buffer.buffer(),
camera.buffer(),
light_pipeline.light_buffer(),
);
}
}
let sky = self.sky_pipeline.as_ref().expect("Sky pipeline must be initialised");
let environment_bind_group = &sky.environment_bind_group;
let Some(pipeline) = self.main_render_pipeline.as_ref() else {
log_once::warn_once!("Render pipeline not ready");
return;
};
let Some(animation_defaults) = self.animation_pipeline.as_ref() else {
log_once::warn_once!("Animation pipeline not ready");
return;
};
let per_frame_bind_group = pipeline.per_frame.as_ref()
.expect("Per-frame bind group not initialised")
.clone();
RendererCommon::render_light_cubes(&graphics, &mut encoder, &hdr, &lights, &camera, self.light_cube_pipeline.as_ref());
RendererCommon::render_models(
&graphics, &mut encoder, &hdr,
&self.world, &batches, &model_cache,
&per_frame_bind_group, environment_bind_group,
&pipeline, animation_defaults,
&self.instance_buffer_cache,
&mut self.animated_instance_buffers,
&mut self.animated_bind_group_cache,
&mut self.static_bind_group_cache,
&mut self.last_morph_info_per_mesh,
);
RendererCommon::render_sky(&graphics, &mut encoder, &hdr, sky);
RendererCommon::render_collider_debug(
&graphics,
&self.world,
self.current_scene_name.as_deref(),
);
RendererCommon::render_billboards(
&graphics, &mut encoder, &hdr, &camera,
&self.world,
self.kino.as_mut(),
self.billboard_pipeline.as_ref(),
);
if let Some(debug_draw) = graphics.debug_draw.lock().as_mut() {
let view_proj = Mat4::from_cols_array_2d(&camera.uniform.view_proj);
debug_draw.flush(graphics.clone(), &mut encoder, view_proj);
}
hdr.process(&mut encoder, &graphics.viewport_texture.view);
if let Err(e) = encoder.submit() { log_once::error_once!("{}", e); }
{
let Some(kino) = &mut self.kino else { return };
let mut encoder = CommandEncoder::new(graphics.clone(), Some("kino encoder"));
kino.render(&graphics.device, &graphics.queue, &mut encoder, hdr.view());
if let Err(e) = encoder.submit() {
log_once::error_once!("Unable to submit kino: {}", e);
}
}
}
fn exit(&mut self, _event_loop: &ActiveEventLoop) {}
fn handle_event(&mut self, event: &WindowEvent) {
match event {
WindowEvent::DroppedFile(path) => {
log::debug!("Dropped file: {}", path.display());
self.handle_file_drop(path);
}
WindowEvent::HoveredFile(path_buf) => {
log_once::debug_once!("Hovering file: {}", path_buf.display());
}
WindowEvent::HoveredFileCancelled => {
log_once::debug_once!("Hover cancelled");
}
WindowEvent::MouseWheel { delta, phase, .. } => {
if matches!(self.viewport_mode, ViewportMode::CameraMove)
&& !matches!(phase, TouchPhase::Cancelled)
{
let active = { self.active_camera.lock().clone() };
if let Some(e) = active {
if let Ok(mut cam) = self.world.get::<&mut Camera>(e) {
let speed_delta = match delta {
MouseScrollDelta::LineDelta(_, y) => *y as f64 * 2.0,
MouseScrollDelta::PixelDelta(pos) => pos.y * 0.015,
};
cam.settings.speed = (cam.settings.speed + speed_delta).max(0.1);
}
}
}
}
_ => {}
}
}
fn run_command(&mut self) -> SceneCommand {
std::mem::replace(&mut self.scene_command, SceneCommand::None)
}
}
impl Editor {
fn handle_file_drop(&mut self, path: &PathBuf) {
let project_root = { PROJECT.read().project_path.clone() };
if project_root.as_os_str().is_empty() {
log::warn!("Drop ignored: no project loaded");
return;
}
if !path.exists() {
log::warn!("Drop ignored: '{}' does not exist", path.display());
return;
}
if path.is_dir() {
log::warn!("Drop ignored: '{}' is a directory", path.display());
return;
}
let extension = path
.extension()
.and_then(|ext| ext.to_str())
.map(|ext| ext.to_ascii_lowercase());
let target_dir = match extension.as_deref() {
Some("kt") => Self::script_drop_dir(&project_root),
Some("eucp") | Some("eucs") => project_root.join("resources").join("scenes"),
_ => project_root.join("resources"),
};
if let Err(err) = fs::create_dir_all(&target_dir) {
log::warn!(
"Drop failed: unable to create '{}' ({})",
target_dir.display(),
err
);
return;
}
let Some(file_name) = path.file_name() else {
log::warn!("Drop ignored: invalid file name for '{}'", path.display());
return;
};
let target_path = Self::unique_drop_target(&target_dir, file_name);
if let Err(err) = fs::copy(path, &target_path) {
log::warn!(
"Drop failed: unable to copy '{}' to '{}' ({})",
path.display(),
target_path.display(),
err
);
} else {
log::info!("Dropped asset copied to '{}'", target_path.display());
// Generate a .eucmeta sidecar for resource files (not scenes, not scripts).
let is_resource = !matches!(
extension.as_deref(),
Some("kt") | Some("eucp") | Some("eucs")
);
if is_resource {
if let Err(e) =
eucalyptus_core::metadata::generate_eucmeta(&target_path, &project_root)
{
log::warn!(
"Failed to generate .eucmeta for '{}': {}",
target_path.display(),
e
);
}
}
}
}
fn script_drop_dir(project_root: &Path) -> PathBuf {
let src_root = project_root.join("src");
let main_kotlin = src_root.join("main").join("kotlin");
if main_kotlin.exists() {
return main_kotlin;
}
if src_root.exists() {
return main_kotlin;
}
main_kotlin
}
fn unique_drop_target(base_dir: &Path, file_name: &std::ffi::OsStr) -> PathBuf {
let mut candidate = base_dir.join(file_name);
if !candidate.exists() {
return candidate;
}
let stem = Path::new(file_name)
.file_stem()
.and_then(|s| s.to_str())
.unwrap_or("file");
let ext = Path::new(file_name).extension().and_then(|e| e.to_str());
let mut index = 1;
loop {
let file_name = match ext {
Some(ext) => format!("{}-{}.{}", stem, index, ext),
None => format!("{}-{}", stem, index),
};
candidate = base_dir.join(file_name);
if !candidate.exists() {
return candidate;
}
index += 1;
}
}
fn editor_specific_render(&mut self, graphics: &Arc<SharedGraphicsContext>, ui: &mut Ui) {
self.size = graphics.viewport_texture.size;
self.texture_id = Some(*graphics.texture_id.clone());
self.window = Some(graphics.window.clone());
self.show_ui(ui, graphics.clone());
eucalyptus_core::logging::render(ui);
}
}