debugfix: egui kept on dragging/highlighting all of my characters (which was really frustrating). perf: improving performance and looks wip: outline shader for selection (as if selection worked in the first place LMAOOOO) refactor: removed old ColliderWireframePipeline code (since we changed the backend to use DebugDraw). perf: changed compilation back to mold instead of lld to improve build times.2026-04-01 16:19Download
editorperf: created a DynamicBuffer to improve performance2026-04-03 14:46Download
about.rsfix: egui kept on dragging/highlighting all of my characters (which was really frustrating). perf: improving performance and looks wip: outline shader for selection (as if selection worked in the first place LMAOOOO) refactor: removed old ColliderWireframePipeline code (since we changed the backend to use DebugDraw). perf: changed compilation back to mold instead of lld to improve build times.2026-04-01 16:19
build.rsperf: updated dependencies style: ran `cargo fmt`2026-03-28 09:33
debug.rsperf: updated dependencies style: ran `cargo fmt`2026-03-28 09:33
lib.rsfeature: hot reloading shaders2026-04-03 04:45
main.rsperf: updated dependencies style: ran `cargo fmt`2026-03-28 09:33
menu.rsfeature: hot reloading shaders2026-04-03 04:45
outline.rsfix: egui kept on dragging/highlighting all of my characters (which was really frustrating). perf: improving performance and looks wip: outline shader for selection (as if selection worked in the first place LMAOOOO) refactor: removed old ColliderWireframePipeline code (since we changed the backend to use DebugDraw). perf: changed compilation back to mold instead of lld to improve build times.2026-04-01 16:19
plugin.rsfeature: docks implemented as a trait instead of hardcoded, potential plugin possibility2026-02-21 10:00
shader.rsfeature: hot reloading shaders2026-04-03 04:45
signal.rsfix: egui kept on dragging/highlighting all of my characters (which was really frustrating). perf: improving performance and looks wip: outline shader for selection (as if selection worked in the first place LMAOOOO) refactor: removed old ColliderWireframePipeline code (since we changed the backend to use DebugDraw). perf: changed compilation back to mold instead of lld to improve build times.2026-04-01 16:19
spawn.rsperf: updated dependencies style: ran `cargo fmt`2026-03-28 09:33
stats.rsfeature: hot reloading shaders2026-04-03 04:45