tirbofish/dropbear
main / crates / eucalyptus-editor / src / spawn.rs · 9671 bytes
crates/eucalyptus-editor/src/spawn.rs
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use crate::editor::Editor;
use dropbear_engine::asset::Handle;
use dropbear_engine::entity::{EntityTransform, MeshRenderer};
use dropbear_engine::future::{FutureHandle, FutureQueue};
use dropbear_engine::graphics::SharedGraphicsContext;
use dropbear_engine::model::Model;
use eucalyptus_core::component::ComponentApply;
use eucalyptus_core::hierarchy::{Hierarchy, Parent};
use eucalyptus_core::scene::SceneEntity;
use eucalyptus_core::states::Label;
use eucalyptus_core::{fatal, success, warn};
use hecs::{Entity, EntityBuilder};
use parking_lot::Mutex;
use std::sync::{Arc, LazyLock};
#[derive(Clone)]
pub struct PendingSpawn {
pub scene_entity: SceneEntity,
pub handle: Option<FutureHandle>,
/// If set, the spawned entity will be reparented to the entity whose label matches this.
pub parent_label: Option<Label>,
}
pub static PENDING_SPAWNS: LazyLock<Mutex<Vec<PendingSpawn>>> =
LazyLock::new(|| Mutex::new(Vec::new()));
pub fn push_pending_spawn(spawn: PendingSpawn) {
PENDING_SPAWNS.lock().push(spawn);
}
pub trait PendingSpawnController {
fn check_up(
&mut self,
graphics: Arc<SharedGraphicsContext>,
queue: Arc<FutureQueue>,
) -> anyhow::Result<()>;
}
impl PendingSpawnController for Editor {
fn check_up(
&mut self,
graphics: Arc<SharedGraphicsContext>,
queue: Arc<FutureQueue>,
) -> anyhow::Result<()> {
queue.poll();
let mut spawn_list = PENDING_SPAWNS.lock();
let mut completed = Vec::new();
for (index, spawn) in spawn_list.iter_mut().enumerate() {
log_once::debug_once!(
"Processing pending spawn for '{}'",
spawn.scene_entity.label
);
if spawn.handle.is_none() {
let components = spawn.scene_entity.components.clone();
let registry = self.component_registry.clone();
let label = spawn.scene_entity.label.clone();
let graphics = graphics.clone();
let future = async move {
let mut appliers: Vec<Box<dyn ComponentApply + Send + Sync>> = Vec::new();
for component in components {
if component.as_any().downcast_ref::<Parent>().is_some() {
continue;
}
let Some(loader_future) =
registry.load_component(component.as_ref(), graphics.clone())
else {
warn!("Skipping unregistered serialized component for '{}'", label);
continue;
};
let applier = loader_future.await?;
appliers.push(applier);
}
Ok::<(Label, Vec<Box<dyn ComponentApply + Send + Sync>>), anyhow::Error>((
label, appliers,
))
};
let handle = queue.push(Box::pin(future));
spawn.handle = Some(handle);
}
if let Some(handle) = &spawn.handle {
if let Some(result) = queue.exchange_owned(handle) {
if let Ok(r) = result.downcast::<anyhow::Result<(
Label,
Vec<Box<dyn ComponentApply + Send + Sync>>,
)>>() {
match Arc::try_unwrap(r) {
Ok(Ok((label, appliers))) => {
let mut builder = EntityBuilder::new();
builder.add(label.clone());
for applier in appliers {
applier.apply_to_builder(&mut builder);
}
let entity = self.world.spawn(builder.build());
if self.world.get::<&EntityTransform>(entity).is_err() {
let _ =
self.world.insert_one(entity, EntityTransform::default());
}
// attach to parent
if let Some(ref parent_label) = spawn.parent_label {
let parent_entity = self
.world
.query::<(&Label, Entity)>()
.iter()
.find_map(|(l, e)| {
if l == parent_label { Some(e) } else { None }
});
if let Some(parent_entity) = parent_entity {
Hierarchy::set_parent(&mut self.world, entity, parent_entity);
} else {
log::warn!("Parent '{}' not found when spawning '{}'", parent_label.as_str(), label.as_str());
}
}
success!("Spawned '{}' from pending queue", label);
completed.push(index);
}
Ok(Err(err)) => {
fatal!(
"Unable to init components for '{}': {}",
spawn.scene_entity.label,
err
);
completed.push(index);
}
Err(_) => {
log_once::warn_once!(
"Spawn future for '{}' still shared, deferring",
spawn.scene_entity.label
);
}
}
} else {
fatal!(
"Future result for '{}' could not be downcasted",
spawn.scene_entity.label
);
completed.push(index);
}
}
}
}
for &i in completed.iter().rev() {
spawn_list.remove(i);
}
let mut completed_components = Vec::new();
for (index, (entity, handle)) in self.pending_components.iter().enumerate() {
if let Some(result) = queue.exchange_owned(handle) {
if let Ok(r) =
result.downcast::<anyhow::Result<Box<dyn ComponentApply + Send + Sync>>>()
{
match Arc::try_unwrap(r) {
Ok(Ok(applier)) => {
if let Err(e) =
applier.apply_to_existing_entity(&mut self.world, *entity)
{
fatal!("Failed to add component bundle: {}", e);
} else {
success!("Added component to entity {:?}", entity);
}
completed_components.push(index);
}
Ok(Err(e)) => {
fatal!("Failed to add component: {}", e);
completed_components.push(index);
}
Err(_) => {} // Still shared
}
} else {
fatal!("Pending component result could not be downcasted");
completed_components.push(index);
}
}
}
for &i in completed_components.iter().rev() {
self.pending_components.remove(i);
}
let mut completed_swaps = Vec::new();
for (index, (entity, handle)) in self.pending_model_swaps.iter().enumerate() {
if let Some(result) = queue.exchange_owned(handle) {
match result.downcast::<anyhow::Result<Handle<Model>>>() {
Ok(r) => match Arc::try_unwrap(r) {
Ok(Ok(loaded_model)) => {
if let Ok(mut renderer) = self.world.get::<&mut MeshRenderer>(*entity) {
renderer.set_model(loaded_model)
} else {
let renderer = MeshRenderer::from_handle(loaded_model);
let _ = self.world.insert_one(*entity, renderer);
}
success!("Swapped MeshRenderer model for entity {:?}", entity);
self.selected_entity = Some(*entity);
completed_swaps.push(index);
}
Ok(Err(err)) => {
fatal!("Failed to load model for swap: {}", err);
completed_swaps.push(index);
}
Err(_) => {} // Still shared
},
Err(_) => {
fatal!("Model swap future result could not be downcasted");
completed_swaps.push(index);
}
}
}
}
for &i in completed_swaps.iter().rev() {
self.pending_model_swaps.remove(i);
}
Ok(())
}
}