main
/
crates
/
eucalyptus-editor
/
src
/
editor
/
mod.rs
crates/eucalyptus-editor/src/editor/mod.rs
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cacb2b8
perf: created a DynamicBuffer to improve performance
— Thribhu K
2026-04-03 14:46
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0aabf45
refactor: move exports to `eucalyptus-exports` crate to clean up eucalyptus-core.
— Thribhu K
2026-04-03 12:01
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5c67beb
feature: hot reloading shaders
— Thribhu K
2026-04-03 04:45
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42723a0
fix: egui kept on dragging/highlighting all of my characters (which was really frustrating). perf: improving performance and looks wip: outline shader for selection (as if selection worked in the first place LMAOOOO) refactor: removed old ColliderWireframePipeline code (since we changed the backend to use DebugDraw). perf: changed compilation back to mold instead of lld to improve build times.
— Thribhu K
2026-04-01 16:19
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a4fcd53
wip: dealing with physics-based fix
— Thribhu K
2026-04-01 09:24
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0f3aade
refactor: refactoring the render() functions to make it more organised, plan on optimising later.
— Thribhu K
2026-03-31 14:05
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c2a063c
feature: improved copy and pasting. feature: improved onrails perf: changed backend of hitbox wireframe to use DebugDraw instead.
— Thribhu K
2026-03-28 15:16
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46fd10e
fix: general fixes around the block style: `cargo fmt`
— Thribhu K
2026-03-28 10:01
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5903bc0
perf: updated dependencies style: ran `cargo fmt`
— Thribhu K
2026-03-28 09:33
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f5ca1fd
wip: stupid ass bug related to not updating Components.
— Thribhu K
2026-03-27 13:58
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d18cb60
wip: implementing new classes such as SceneMetadata.kt, ResourceReference.kt and AssetEntry.kt wip: attempts to do viewport clicking within the editor. would be good for stuff like interactive UI in billboarding (idk if its implemented yet). fix: changed default ambient strength to 0.1 instead of 1.0 to not make it look like its bad
— Thribhu K
2026-03-25 13:37
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bd6a938
feature: native kotlin fix: fixed up model not being saved properly refactor: removed building for the time being.
— Thribhu K
2026-03-25 08:48
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a684e04
wip: deriving collider from parent
— Thribhu K
2026-03-25 07:03
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9d4eb6d
feature: pbr (i hope)
— Thribhu K
2026-03-24 11:48
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95ef132
i have no clue what i have done here
— Thribhu K
2026-03-22 13:47
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51c2405
perf: optimised editor/scene.rs
— Thribhu K
2026-03-14 06:34
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cc363a7
fix: terrible performance within the GameEditor fix: saving didnt work properly and hiked up CPU usage to 100%. fix: attempted to make ResourceReferenceType::Bytes be Arc<[u8]> for cloning (memory opt).
— Thribhu K
2026-03-09 06:50
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f184d55
fix: ensured all CollapsibleHeaders are open and they have their own ID salt.
— Thribhu K
2026-03-07 08:45
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8235d5c
wip: ui editor refactor: prepared kino_ui for serialization refactor: integrated kino_ui WidgetTree into the components and redback-runtime. feature: ability to switch between UI and editor possible now feature: implemented categorisation to adding a component feature: scene settings related to overlaying.
— Thribhu K
2026-03-07 02:49
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b594e06
Merge pull request #93 from tirbofish/billboarding
— Thribhu K
2026-03-02 13:20
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2da0587
feature: billboarding (on the path to particles). can render from other texture views, just specifically got it to render from kino_ui.
— Thribhu K
2026-03-02 12:05
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dd5d9ba
fix: morph vertex animation fully implemented
— Thribhu K
2026-02-26 13:08
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f574759
wip: morph targets
— Thribhu K
2026-02-25 11:53
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6efc74a
fix: for some reason, the normals were all mixed up. fixed that up
— Thribhu K
2026-02-25 08:49
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fa395da
wip: morph targets refactor: changed my mess of bind groups into one clean and organised thing :)
— Thribhu K
2026-02-24 07:57
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7192219
fix: antialiasing hot swapping fix
— Thribhu K
2026-02-23 10:52
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3410957
feature: docks implemented as a trait instead of hardcoded, potential plugin possibility
— Thribhu K
2026-02-21 10:00
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69c2f90
feature: implement reflections, improved model textures.
— Thribhu K
2026-02-20 13:57
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4d1cb4e
fmt: cargo fix + cargo fmt
— Thribhu K
2026-02-20 04:36
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f4471a7
refactor: main shader, bind groups and textures.
— Thribhu K
2026-02-18 13:22
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5734766
fix: general editor fixes, improvements to components and optimised the model rendering (as well as animations playing).
— Thribhu K
2026-02-18 11:11
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d57ac54
a bunch of fixes amirite
— Thribhu K
2026-02-18 03:02
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f785b02
wip: mess
— Thribhu K
2026-02-17 13:44
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02a7ea9
fix: some standard bug fixes to the editor.
— Thribhu K
2026-02-17 08:19
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b5ee86a
refactor: eucalyptus-editor is finally compilable.
— Thribhu K
2026-02-17 07:57
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48f2338
refactor: edit compiles, but no components being shown.
— Thribhu K
2026-02-16 07:10
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a0917a8
wip: finally got eucalyptus-core all smoothened out, need to fix up the editor now.
— Thribhu K
2026-02-15 13:42
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2d2c8e2
Merge pull request #88 from tirbofish/ui
— Thribhu K
2026-02-14 11:07
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51530a7
feature: skybox on redback-runtime works
— Thribhu K
2026-02-09 01:55
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67dbcbe
feature: skybox fix: lighting
— Thribhu K
2026-02-07 14:40
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a21b036
feature: got a console working, so the output can be sent through.
— Thribhu K
2026-01-24 14:40
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6d99ab1
feature: basic rectangle rendering onto the screen. also start of UI branch.
— Thribhu K
2026-01-20 15:34
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b2ef470
feature: mipmaps (fixes #77)
— Thribhu K
2026-01-19 13:57
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28e6d76
Merge pull request #85 from tirbofish/engine-refactor
— Thribhu K
2026-01-18 12:40
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65bc7fc
feature: added support for lighting as a storage resource. fix: dealt with some weird "../../../" corruption or bug. wip: redback-runtime runner (euca-runner) bin
— Thribhu K
2026-01-18 11:38
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c4de601
wip: this is a tomorrow problem
— Thribhu K
2026-01-17 16:59
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e2c482b
refactor: organised code.
— Thribhu K
2026-01-17 16:02
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0148386
moved around some stuff. about to start on refactor of engine.
— Thribhu K
2026-01-17 12:04