tirbofish/dropbear · history
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42723a0fix: egui kept on dragging/highlighting all of my characters (which was really frustrating). perf: improving performance and looks wip: outline shader for selection (as if selection worked in the first place LMAOOOO) refactor: removed old ColliderWireframePipeline code (since we changed the backend to use DebugDraw). perf: changed compilation back to mold instead of lld to improve build times. — Thribhu K -
5903bc0perf: updated dependencies style: ran `cargo fmt` — Thribhu K -
c8aafb9wip: overhaul on assets, with uuid linking planned. — Thribhu K -
8d2b167sigh — Thribhu K -
f184d55fix: ensured all CollapsibleHeaders are open and they have their own ID salt. — Thribhu K -
060c236feature: multisampling with MSAA4 feature: increase active camera speed with mouse wheel scroll fix: when TRS animation was run, it would rotate the entire model, making it look like it was standing on its nose — Thribhu K -
2643d1ffix: magna-carta parser fix: reset animation state on animation change so its legs don't look like its snapped fix: collider wireframe finally renders now (fixes #90) fix: kcc contains a CharacterMovementResult now refactor: included a world + entity in all InspectableComponents — Thribhu K -
69c2f90feature: implement reflections, improved model textures. — Thribhu K -
4d1cb4efmt: cargo fix + cargo fmt — Thribhu K -
5734766fix: general editor fixes, improvements to components and optimised the model rendering (as well as animations playing). — Thribhu K -
d57ac54a bunch of fixes amirite — Thribhu K -
f785b02wip: mess — Thribhu K -
2a0f08afeature: automatic component inspection — Thribhu K -
b5ee86arefactor: eucalyptus-editor is finally compilable. — Thribhu K -
e9c9f39refactor: got redback-runtime compilable — Thribhu K -
35bc1a7wip: added a new type to Component and removed old "u_fs_main" for the lighting. — Thribhu K -
f4117cewip: made a way more neater component registry that actually doesnt suck ass (so far). i cbb to do the rest tho. — Thribhu K -
48f2338refactor: edit compiles, but no components being shown. — Thribhu K -
a0917a8wip: finally got eucalyptus-core all smoothened out, need to fix up the editor now. — Thribhu K -
31165a8wip: eucalyptus-core/scene.rs is the only one not done, all bindings completed — Thribhu K -
2d2c8e2Merge pull request #88 from tirbofish/ui — Thribhu K -
a21b036feature: got a console working, so the output can be sent through. — Thribhu K -
28e6d76Merge pull request #85 from tirbofish/engine-refactor — Thribhu K -
65bc7fcfeature: added support for lighting as a storage resource. fix: dealt with some weird "../../../" corruption or bug. wip: redback-runtime runner (euca-runner) bin — Thribhu K -
e2c482brefactor: organised code. — Thribhu K -
0148386moved around some stuff. about to start on refactor of engine. — Thribhu K