tirbofish/dropbear · history
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cacb2b8perf: created a DynamicBuffer to improve performance — Thribhu K -
0aabf45refactor: move exports to `eucalyptus-exports` crate to clean up eucalyptus-core. — Thribhu K -
5903bc0perf: updated dependencies style: ran `cargo fmt` — Thribhu K -
c8aafb9wip: overhaul on assets, with uuid linking planned. — Thribhu K -
f184d55fix: ensured all CollapsibleHeaders are open and they have their own ID salt. — Thribhu K -
2643d1ffix: magna-carta parser fix: reset animation state on animation change so its legs don't look like its snapped fix: collider wireframe finally renders now (fixes #90) fix: kcc contains a CharacterMovementResult now refactor: included a world + entity in all InspectableComponents — Thribhu K -
4d1cb4efmt: cargo fix + cargo fmt — Thribhu K -
f785b02wip: mess — Thribhu K -
2a0f08afeature: automatic component inspection — Thribhu K -
b5ee86arefactor: eucalyptus-editor is finally compilable. — Thribhu K -
e9c9f39refactor: got redback-runtime compilable — Thribhu K -
35bc1a7wip: added a new type to Component and removed old "u_fs_main" for the lighting. — Thribhu K -
f4117cewip: made a way more neater component registry that actually doesnt suck ass (so far). i cbb to do the rest tho. — Thribhu K -
a0917a8wip: finally got eucalyptus-core all smoothened out, need to fix up the editor now. — Thribhu K -
31165a8wip: eucalyptus-core/scene.rs is the only one not done, all bindings completed — Thribhu K -
160b23fwip: got asset working (sorta), everything else is broken — Thribhu K -
3a6dcc2feature: cbindgen works now, everything else is still broken — Thribhu K -
0148386moved around some stuff. about to start on refactor of engine. — Thribhu K