tirbofish/dropbear · history
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8a5b9a9fix: cargo fix — Thribhu K -
cacb2b8perf: created a DynamicBuffer to improve performance — Thribhu K -
5c67bebfeature: hot reloading shaders — Thribhu K -
42723a0fix: egui kept on dragging/highlighting all of my characters (which was really frustrating). perf: improving performance and looks wip: outline shader for selection (as if selection worked in the first place LMAOOOO) refactor: removed old ColliderWireframePipeline code (since we changed the backend to use DebugDraw). perf: changed compilation back to mold instead of lld to improve build times. — Thribhu K -
5903bc0perf: updated dependencies style: ran `cargo fmt` — Thribhu K -
bd6a938feature: native kotlin fix: fixed up model not being saved properly refactor: removed building for the time being. — Thribhu K -
59ef018wip: working on shader remake, issue with normals — Thribhu K -
aa5d3a3fix: bug with padding of MaterialUniform — Thribhu K -
8d2b167sigh — Thribhu K -
25ba059feature: memory was an issue when serializing to bytes, so i made a new model file type (eucmdl) and a new generic binary file type (eucbin). — Thribhu K -
5b2e1a2refactor: created new TextureBuilder struct to clean up the mess that was before. refactor: made AssetViewer use Arc<T> instead of references. fix: on colour change, it constantly recreates the texture. — Thribhu K -
f574759wip: morph targets — Thribhu K -
6efc74afix: for some reason, the normals were all mixed up. fixed that up — Thribhu K -
fa395dawip: morph targets refactor: changed my mess of bind groups into one clean and organised thing :) — Thribhu K -
69c2f90feature: implement reflections, improved model textures. — Thribhu K -
4d1cb4efmt: cargo fix + cargo fmt — Thribhu K -
f4471a7refactor: main shader, bind groups and textures. — Thribhu K -
9115981skinned animation officially works now (hooray!!!) — Thribhu K -
5734766fix: general editor fixes, improvements to components and optimised the model rendering (as well as animations playing). — Thribhu K -
751a9c9fix: light cube rendering — Thribhu K -
d57ac54a bunch of fixes amirite — Thribhu K -
b5ee86arefactor: eucalyptus-editor is finally compilable. — Thribhu K -
f4117cewip: made a way more neater component registry that actually doesnt suck ass (so far). i cbb to do the rest tho. — Thribhu K -
a0917a8wip: finally got eucalyptus-core all smoothened out, need to fix up the editor now. — Thribhu K -
2d2c8e2Merge pull request #88 from tirbofish/ui — Thribhu K -
6f0d1f1Merge pull request #89 from tirbofish/patch — Thribhu K -
d915a72wip: animation wip: animation scripting feature: implemented puffin profiler into dropbear_engine refactor: completely remade the asset server, with support for typesafe handles instead of using arbitrary values (fixes #87) refactor: model importing to be able to export in a custom format during production — Thribhu K -
e00f91cwip: asset server remake and improved model importing wip: animation within gltf — Thribhu K -
b2ef470feature: mipmaps (fixes #77) — Thribhu K -
28e6d76Merge pull request #85 from tirbofish/engine-refactor — Thribhu K -
65bc7fcfeature: added support for lighting as a storage resource. fix: dealt with some weird "../../../" corruption or bug. wip: redback-runtime runner (euca-runner) bin — Thribhu K -
e2c482brefactor: organised code. — Thribhu K -
0148386moved around some stuff. about to start on refactor of engine. — Thribhu K