tirbofish/dropbear · history
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5c67bebfeature: hot reloading shaders — Thribhu K -
42723a0fix: egui kept on dragging/highlighting all of my characters (which was really frustrating). perf: improving performance and looks wip: outline shader for selection (as if selection worked in the first place LMAOOOO) refactor: removed old ColliderWireframePipeline code (since we changed the backend to use DebugDraw). perf: changed compilation back to mold instead of lld to improve build times. — Thribhu K -
5903bc0perf: updated dependencies style: ran `cargo fmt` — Thribhu K -
a75bf77feature: debug drawing, such as rays and objects and lines and stuff like that — Thribhu K -
9d4eb6dfeature: pbr (i hope) — Thribhu K -
5b2e1a2refactor: created new TextureBuilder struct to clean up the mess that was before. refactor: made AssetViewer use Arc<T> instead of references. fix: on colour change, it constantly recreates the texture. — Thribhu K -
6efc74afix: for some reason, the normals were all mixed up. fixed that up — Thribhu K -
fa395dawip: morph targets refactor: changed my mess of bind groups into one clean and organised thing :) — Thribhu K -
060c236feature: multisampling with MSAA4 feature: increase active camera speed with mouse wheel scroll fix: when TRS animation was run, it would rotate the entire model, making it look like it was standing on its nose — Thribhu K -
a01f355feature: multisampling with MSAA — Thribhu K -
4d1cb4efmt: cargo fix + cargo fmt — Thribhu K -
2d2c8e2Merge pull request #88 from tirbofish/ui — Thribhu K -
6f0d1f1Merge pull request #89 from tirbofish/patch — Thribhu K -
d915a72wip: animation wip: animation scripting feature: implemented puffin profiler into dropbear_engine refactor: completely remade the asset server, with support for typesafe handles instead of using arbitrary values (fixes #87) refactor: model importing to be able to export in a custom format during production — Thribhu K -
e4ca62ffeature: hdr — Thribhu K -
d27053dfeature: text rendering now works (workaround for wgpu 27) + input feature: contained widgets now work. feature: shorthand for UI — Thribhu K -
c4d1e16feature: implemented text (but still on wgpu 27.0) :( feature: implemented basic input checking docs: new readme.md feature: got texturing working — Thribhu K -
ed895cefeature: kino-ui works — Thribhu K -
7c471d2feature: euca-runner now works successfully. fix: got windowing options available for the redback-runtime fix: some general fixes here and there. — Thribhu K -
2437ae2wip: got yakui ui to work, and i should be able to create a little "buffer" typa thing. hooray! — Thribhu K -
b2ef470feature: mipmaps (fixes #77) — Thribhu K -
28e6d76Merge pull request #85 from tirbofish/engine-refactor — Thribhu K -
65bc7fcfeature: added support for lighting as a storage resource. fix: dealt with some weird "../../../" corruption or bug. wip: redback-runtime runner (euca-runner) bin — Thribhu K -
c4de601wip: this is a tomorrow problem — Thribhu K -
e2c482brefactor: organised code. — Thribhu K -
0148386moved around some stuff. about to start on refactor of engine. — Thribhu K