tirbofish/dropbear
main / crates / eucalyptus-editor / src / editor / input.rs · 19120 bytes
crates/eucalyptus-editor/src/editor/input.rs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
use super::*;
use dropbear_engine::input::{Controller, Keyboard, Mouse};
use eucalyptus_core::success_without_console;
use gilrs::{Button, GamepadId};
use log;
use std::process::{Command, Stdio};
use transform_gizmo_egui::{GizmoMode, GizmoOrientation};
use winit::{
dpi::PhysicalPosition, event::MouseButton, event_loop::ActiveEventLoop, keyboard::KeyCode,
};
impl Keyboard for Editor {
fn key_down(&mut self, key: KeyCode, _event_loop: &ActiveEventLoop) {
#[cfg(not(target_os = "macos"))]
let ctrl_pressed = self
.input_state
.pressed_keys
.contains(&KeyCode::ControlLeft)
|| self
.input_state
.pressed_keys
.contains(&KeyCode::ControlRight);
#[cfg(target_os = "macos")]
let ctrl_pressed = self.input_state.pressed_keys.contains(&KeyCode::SuperLeft)
|| self.input_state.pressed_keys.contains(&KeyCode::SuperRight);
let _alt_pressed = self.input_state.pressed_keys.contains(&KeyCode::AltLeft)
|| self.input_state.pressed_keys.contains(&KeyCode::AltRight);
let shift_pressed = self.input_state.pressed_keys.contains(&KeyCode::ShiftLeft)
|| self.input_state.pressed_keys.contains(&KeyCode::ShiftRight);
let is_double_press = self.double_key_pressed(key);
let is_key_repeat = self.input_state.pressed_keys.contains(&key);
let is_playing = matches!(self.editor_state, EditorState::Playing);
// template
// if let Some((_, tab)) = self.dock_state.find_active_focused()
// && matches!(tab, EditorTab::Viewport)
// {
//
// }
match key {
KeyCode::KeyG => {
if self.is_viewport_focused && !is_playing {
self.viewport_mode = ViewportMode::Gizmo;
info!("Switched to Viewport::Gizmo");
if let Some(window) = &self.window {
window.set_cursor_visible(true);
}
} else {
self.input_state.pressed_keys.insert(key);
}
}
KeyCode::KeyF => {
if self.is_viewport_focused && !is_playing {
self.viewport_mode = ViewportMode::CameraMove;
info!("Switched to Viewport::CameraMove");
if let Some(window) = &self.window {
window.set_cursor_visible(false);
let size = window.inner_size();
let center = winit::dpi::PhysicalPosition::new(
size.width as f64 / 2.0,
size.height as f64 / 2.0,
);
let _ = window.set_cursor_position(center);
}
} else {
self.input_state.pressed_keys.insert(key);
}
}
KeyCode::Delete => {
// todo: fix this up
if !is_playing {
if let Some((_, tab)) = self.game_editor_dock_state.find_active_focused()
&& self
.tab_registry
.id_for_title("Model/Entity List")
.map_or(false, |id| *tab == id)
{
if self.selected_entity.is_some() {
self.signal.push_back(Signal::Delete);
} else {
warn!("Failed to delete: No entity selected");
}
}
} else {
self.input_state.pressed_keys.insert(key);
}
}
KeyCode::Escape => {
if is_playing {
self.signal.push_back(Signal::StopPlaying);
} else if is_double_press {
if self.selected_entity.is_some() {
self.selected_entity = None;
log::debug!("Deselected entity");
}
} else if self.is_viewport_focused {
self.viewport_mode = ViewportMode::None;
info!("Switched to Viewport::None");
if let Some(window) = &self.window {
window.set_cursor_visible(true);
let _ = window.set_cursor_grab(CursorGrabMode::None);
}
} else {
self.input_state.pressed_keys.insert(key);
}
}
KeyCode::KeyQ => {
if ctrl_pressed && !is_playing && !is_key_repeat {
match self.save_project_config() {
Ok(_) => {}
Err(e) => {
fatal!("Error saving project: {}", e);
}
}
log::info!("Successfully saved project, about to quit...");
success_without_console!("Successfully saved project");
let commands: fn() = || {
let current_dir = { PROJECT.read().project_path.clone() };
#[cfg(unix)]
{
Command::new("gradlew")
.arg("--stop")
.current_dir(current_dir)
.stdin(Stdio::null())
.stdout(Stdio::null())
.stderr(Stdio::null())
.spawn()
.ok();
log::debug!("Stopping gradle threads");
}
#[cfg(windows)]
{
use std::os::windows::process::CommandExt;
const DETACHED_PROCESS: u32 = 0x00000008;
Command::new("cmd")
.args(["/C", "gradlew", "--stop"])
.current_dir(current_dir)
.creation_flags(DETACHED_PROCESS)
.stdin(Stdio::null())
.stdout(Stdio::null())
.stderr(Stdio::null())
.spawn()
.ok();
log::debug!("Stopping gradle threads");
}
};
self.scene_command = SceneCommand::Quit(Some(commands));
log::debug!("Sent quit command");
} else if is_playing {
warn!(
"Unable to save-quit project, please pause your playing state, then try again"
);
}
}
KeyCode::KeyC => {
if ctrl_pressed && !is_playing {
if let Some((_, tab)) = self.game_editor_dock_state.find_active_focused()
&& self
.tab_registry
.id_for_title("Model/Entity List")
.map_or(false, |id| *tab == id)
{
use eucalyptus_core::hierarchy::Parent;
let entities_to_copy: Vec<Entity> = if !self.selected_entities.is_empty() {
self.selected_entities.clone()
} else if let Some(e) = self.selected_entity {
vec![e]
} else {
vec![]
};
if entities_to_copy.is_empty() {
warn!("Unable to copy entity: None selected");
} else {
let sel_bits: HashSet<u64> = entities_to_copy.iter()
.map(|e| e.to_bits().get()).collect();
let mut all_entities = Vec::new();
let mut all_parent_map = HashMap::new();
let mut seen_labels: HashSet<String> = HashSet::new();
for entity in &entities_to_copy {
let mut skip = false;
let mut cur = *entity;
while let Ok(p) = self.world.get::<&Parent>(cur) {
let pe = p.parent();
if sel_bits.contains(&pe.to_bits().get()) { skip = true; break; }
cur = pe;
}
if skip { continue; }
let (sub_e, sub_pm) = Editor::collect_entity_subtree(
self.world.as_ref(), *entity, &self.component_registry);
for se in sub_e {
if seen_labels.insert(se.label.to_string()) {
all_entities.push(se);
}
}
all_parent_map.extend(sub_pm);
}
if all_entities.is_empty() {
warn!("Unable to copy entity: Unable to obtain label");
} else {
self.signal.retain(|s| !matches!(s, Signal::Copy(_, _)));
self.signal.push_back(Signal::Copy(all_entities, all_parent_map));
info!("Copied {} entity(ies)!", entities_to_copy.len());
log::debug!("Copied selected entities");
}
}
}
} else if matches!(self.viewport_mode, ViewportMode::Gizmo) {
info!("GizmoMode set to scale");
self.gizmo_mode = GizmoMode::all_scale();
} else {
self.input_state.pressed_keys.insert(key);
}
}
KeyCode::KeyV => {
if ctrl_pressed && !is_playing {
if let Some(Signal::Copy(entities, parent_map)) =
self.signal.iter().find(|s| matches!(s, Signal::Copy(_, _)))
{
let entities = entities.clone();
let parent_map = parent_map.clone();
let paste_parent = self.selected_entity
.and_then(|e| self.world.get::<&Label>(e).ok().map(|l| (*l).clone()));
self.signal.push_back(Signal::Paste(entities, parent_map, paste_parent));
}
} else {
self.input_state.pressed_keys.insert(key);
}
}
KeyCode::KeyS => {
if ctrl_pressed && !is_key_repeat {
if !is_playing {
match self.save_project_config() {
Ok(_) => {
success!("Successfully saved project");
}
Err(e) => {
fatal!("Error saving project: {}", e);
}
}
} else {
warn!(
"Unable to save project config, please quit your playing and try again"
);
}
} else {
self.input_state.pressed_keys.insert(key);
}
}
KeyCode::KeyZ => {
if ctrl_pressed && !is_playing {
if shift_pressed {
// redo
info!("Redo not implemented yet, please report this")
} else {
// undo
log::debug!("Undo signal sent");
self.signal.push_back(Signal::Undo);
}
} else if matches!(self.viewport_mode, ViewportMode::Gizmo) && !is_playing {
info!("GizmoMode set to translate");
self.gizmo_mode = GizmoMode::all_translate();
} else {
self.input_state.pressed_keys.insert(key);
}
}
KeyCode::F1 => {
if !is_playing {
if self.is_using_debug_camera() {
self.switch_to_player_camera();
} else {
self.switch_to_debug_camera();
}
} else {
self.input_state.pressed_keys.insert(key);
}
}
KeyCode::KeyX => {
if matches!(self.viewport_mode, ViewportMode::Gizmo) && !is_playing {
info!("GizmoMode set to rotate");
self.gizmo_mode = GizmoMode::all_rotate();
} else {
self.input_state.pressed_keys.insert(key);
}
}
KeyCode::KeyP => {
if !is_playing && ctrl_pressed {
self.signal.push_back(Signal::Play);
} else {
self.input_state.pressed_keys.insert(key);
}
}
KeyCode::F12 => {
if is_playing {
self.signal.push_back(Signal::StopPlaying);
info!("Stopping play mode");
} else {
self.input_state.pressed_keys.insert(key);
}
}
KeyCode::KeyL => {
if matches!(self.viewport_mode, ViewportMode::Gizmo) && !is_playing {
info!("GizmoOrientation set to Local");
self.gizmo_orientation = GizmoOrientation::Local;
} else {
self.input_state.pressed_keys.insert(key);
}
}
KeyCode::KeyW => {
if matches!(self.viewport_mode, ViewportMode::Gizmo) && !is_playing {
info!("GizmoOrientation set to Global");
self.gizmo_orientation = GizmoOrientation::Global;
} else {
self.input_state.pressed_keys.insert(key);
}
}
_ => {
self.input_state.pressed_keys.insert(key);
}
}
self.input_state.pressed_keys.insert(key);
}
fn key_up(&mut self, key: KeyCode, _event_loop: &ActiveEventLoop) {
self.input_state.pressed_keys.remove(&key);
}
}
impl Mouse for Editor {
fn mouse_move(&mut self, position: PhysicalPosition<f64>, delta: Option<(f64, f64)>) {
if self.is_viewport_focused && matches!(self.viewport_mode, ViewportMode::CameraMove) {
if let Some(window) = &self.window {
window.set_cursor_visible(false);
if let Err(e) = window.set_cursor_grab(CursorGrabMode::Locked).or_else(|_| {
log_once::warn_once!("Using cursor grab fallback: CursorGrabMode::Confined");
window.set_cursor_grab(CursorGrabMode::Confined)
}) {
log_once::error_once!("Unable to grab mouse: {}", e);
}
}
if let Some(active_camera) = *self.active_camera.lock()
&& let Ok((camera, _)) = self
.world
.query_one::<(&mut Camera, &CameraComponent)>(active_camera)
.get()
{
if let Some((dx, dy)) = delta {
camera.track_mouse_delta(dx, dy);
self.input_state.mouse_delta = Some((dx, dy));
} else {
log_once::warn_once!("Unable to track mouse delta, attempting fallback");
// fallback for mouse tracking
if let Some(old_mouse_pos) = self.input_state.last_mouse_pos {
let dx = position.x - old_mouse_pos.0;
let dy = position.y - old_mouse_pos.1;
camera.track_mouse_delta(dx, dy);
self.input_state.mouse_delta = Some((dx, dy));
log_once::debug_once!("Fallback mouse tracking used");
} else {
log_once::error_once!("Unable to track mouse delta, fallback failed");
}
}
}
self.input_state.last_mouse_pos = Some(<(f64, f64)>::from(position));
} else {
if !matches!(self.editor_state, EditorState::Playing) {
if let Some(window) = &self.window {
window.set_cursor_visible(true);
if let Err(e) = window.set_cursor_grab(CursorGrabMode::None) {
log_once::error_once!("Unable to release mouse grab: {}", e);
}
}
} else {
// if it is in play mode, cursor grab would be defined in the user script
}
self.input_state.last_mouse_pos = Some(<(f64, f64)>::from(position));
}
self.input_state.mouse_delta = delta;
self.input_state.mouse_pos = (position.x, position.y);
}
fn mouse_down(&mut self, button: MouseButton) {
self.input_state.mouse_button.insert(button);
}
fn mouse_up(&mut self, button: MouseButton) {
self.input_state.mouse_button.remove(&button);
}
}
impl Controller for Editor {
fn button_down(&mut self, button: Button, id: GamepadId) {
self.input_state
.pressed_buttons
.entry(id)
.or_default()
.insert(button);
}
fn button_up(&mut self, button: Button, id: GamepadId) {
if let Some(buttons) = self.input_state.pressed_buttons.get_mut(&id) {
buttons.remove(&button);
}
}
fn left_stick_changed(&mut self, x: f32, y: f32, id: GamepadId) {
self.input_state.left_stick_position.insert(id, (x, y));
}
fn right_stick_changed(&mut self, x: f32, y: f32, id: GamepadId) {
self.input_state.right_stick_position.insert(id, (x, y));
}
fn on_connect(&mut self, id: GamepadId) {
self.input_state.connected_gamepads.insert(id);
}
fn on_disconnect(&mut self, id: GamepadId) {
self.input_state.connected_gamepads.remove(&id);
self.input_state.pressed_buttons.remove(&id);
self.input_state.left_stick_position.remove(&id);
self.input_state.right_stick_position.remove(&id);
}
}