tirbofish/dropbear · history
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cacb2b8perf: created a DynamicBuffer to improve performance — Thribhu K -
0911f33fix: fix up native since i remove collidercollisionsarray. — Thribhu K -
0aabf45refactor: move exports to `eucalyptus-exports` crate to clean up eucalyptus-core. — Thribhu K -
42723a0fix: egui kept on dragging/highlighting all of my characters (which was really frustrating). perf: improving performance and looks wip: outline shader for selection (as if selection worked in the first place LMAOOOO) refactor: removed old ColliderWireframePipeline code (since we changed the backend to use DebugDraw). perf: changed compilation back to mold instead of lld to improve build times. — Thribhu K -
c2a063cfeature: improved copy and pasting. feature: improved onrails perf: changed backend of hitbox wireframe to use DebugDraw instead. — Thribhu K -
9e5caa8feature: OnRails, which allows an entities EntityTransform be constricted by a set path. refactor: made collider wireframe use DebugDraw instead of its own pipeline. feature+refactor: allowed for components to be created within the users kotlin codebase instead of a rust only implementation. wip: improving UI with a stolen WidgetType struct from egui LOL — Thribhu K -
a75bf77feature: debug drawing, such as rays and objects and lines and stuff like that — Thribhu K -
fd6bf0dfeature: created a new grid for the UI editor with pan and zoom. — Thribhu K -
5b2e1a2refactor: created new TextureBuilder struct to clean up the mess that was before. refactor: made AssetViewer use Arc<T> instead of references. fix: on colour change, it constantly recreates the texture. — Thribhu K -
fa395dawip: morph targets refactor: changed my mess of bind groups into one clean and organised thing :) — Thribhu K -
2643d1ffix: magna-carta parser fix: reset animation state on animation change so its legs don't look like its snapped fix: collider wireframe finally renders now (fixes #90) fix: kcc contains a CharacterMovementResult now refactor: included a world + entity in all InspectableComponents — Thribhu K -
a237d87fix: animation header fix — Thribhu K -
b6a961cfix: got dropbear.h to stop regenerating on every since build(makes build times faster) — Thribhu K -
481ea18fix: scripting, runtime/play mode works now :) — Thribhu K -
751a9c9fix: light cube rendering — Thribhu K -
d57ac54a bunch of fixes amirite — Thribhu K -
f785b02wip: mess — Thribhu K -
2a0f08afeature: automatic component inspection — Thribhu K -
02a7ea9fix: some standard bug fixes to the editor. — Thribhu K -
b5ee86arefactor: eucalyptus-editor is finally compilable. — Thribhu K -
e9c9f39refactor: got redback-runtime compilable — Thribhu K -
35bc1a7wip: added a new type to Component and removed old "u_fs_main" for the lighting. — Thribhu K -
f4117cewip: made a way more neater component registry that actually doesnt suck ass (so far). i cbb to do the rest tho. — Thribhu K -
48f2338refactor: edit compiles, but no components being shown. — Thribhu K -
e6110fcwip: got doc build working — Thribhu K -
bba1cedwip: final change before going to sleep and dealing with this shit tomorrow. — Thribhu K -
a0917a8wip: finally got eucalyptus-core all smoothened out, need to fix up the editor now. — Thribhu K -
31165a8wip: eucalyptus-core/scene.rs is the only one not done, all bindings completed — Thribhu K -
160b23fwip: got asset working (sorta), everything else is broken — Thribhu K -
3a6dcc2feature: cbindgen works now, everything else is still broken — Thribhu K -
2f6997cMerge pull request #74 from tirbofish/physics-scripting — Thribhu K -
f5ccc40wip: implemented JNI function headers (finally). doing some testing. — Thribhu K