tirbofish/dropbear · history
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5c67bebfeature: hot reloading shaders — Thribhu K -
42723a0fix: egui kept on dragging/highlighting all of my characters (which was really frustrating). perf: improving performance and looks wip: outline shader for selection (as if selection worked in the first place LMAOOOO) refactor: removed old ColliderWireframePipeline code (since we changed the backend to use DebugDraw). perf: changed compilation back to mold instead of lld to improve build times. — Thribhu K -
46fd10efix: general fixes around the block style: `cargo fmt` — Thribhu K -
5903bc0perf: updated dependencies style: ran `cargo fmt` — Thribhu K -
c8aafb9wip: overhaul on assets, with uuid linking planned. — Thribhu K -
4d1cb4efmt: cargo fix + cargo fmt — Thribhu K -
b2ef470feature: mipmaps (fixes #77) — Thribhu K -
28e6d76Merge pull request #85 from tirbofish/engine-refactor — Thribhu K -
65bc7fcfeature: added support for lighting as a storage resource. fix: dealt with some weird "../../../" corruption or bug. wip: redback-runtime runner (euca-runner) bin — Thribhu K -
c4de601wip: this is a tomorrow problem — Thribhu K -
e2c482brefactor: organised code. — Thribhu K -
0148386moved around some stuff. about to start on refactor of engine. — Thribhu K