tirbofish/dropbear · history
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42723a0fix: egui kept on dragging/highlighting all of my characters (which was really frustrating). perf: improving performance and looks wip: outline shader for selection (as if selection worked in the first place LMAOOOO) refactor: removed old ColliderWireframePipeline code (since we changed the backend to use DebugDraw). perf: changed compilation back to mold instead of lld to improve build times. — Thribhu K -
46fd10efix: general fixes around the block style: `cargo fmt` — Thribhu K -
5903bc0perf: updated dependencies style: ran `cargo fmt` — Thribhu K -
cc363a7fix: terrible performance within the GameEditor fix: saving didnt work properly and hiked up CPU usage to 100%. fix: attempted to make ResourceReferenceType::Bytes be Arc<[u8]> for cloning (memory opt). — Thribhu K -
8235d5cwip: ui editor refactor: prepared kino_ui for serialization refactor: integrated kino_ui WidgetTree into the components and redback-runtime. feature: ability to switch between UI and editor possible now feature: implemented categorisation to adding a component feature: scene settings related to overlaying. — Thribhu K -
7192219fix: antialiasing hot swapping fix — Thribhu K -
060c236feature: multisampling with MSAA4 feature: increase active camera speed with mouse wheel scroll fix: when TRS animation was run, it would rotate the entire model, making it look like it was standing on its nose — Thribhu K -
3410957feature: docks implemented as a trait instead of hardcoded, potential plugin possibility — Thribhu K -
4d1cb4efmt: cargo fix + cargo fmt — Thribhu K -
b2ef470feature: mipmaps (fixes #77) — Thribhu K -
28e6d76Merge pull request #85 from tirbofish/engine-refactor — Thribhu K -
e2c482brefactor: organised code. — Thribhu K -
0148386moved around some stuff. about to start on refactor of engine. — Thribhu K