main
/
crates
/
eucalyptus-core
/
src
/
scene.rs
crates/eucalyptus-core/src/scene.rs
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cb5364b
fix: physics-based bug fixes
— Thribhu K
2026-03-30 13:49
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9e5caa8
feature: OnRails, which allows an entities EntityTransform be constricted by a set path. refactor: made collider wireframe use DebugDraw instead of its own pipeline. feature+refactor: allowed for components to be created within the users kotlin codebase instead of a rust only implementation. wip: improving UI with a stolen WidgetType struct from egui LOL
— Thribhu K
2026-03-27 10:31
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d18cb60
wip: implementing new classes such as SceneMetadata.kt, ResourceReference.kt and AssetEntry.kt wip: attempts to do viewport clicking within the editor. would be good for stuff like interactive UI in billboarding (idk if its implemented yet). fix: changed default ambient strength to 0.1 instead of 1.0 to not make it look like its bad
— Thribhu K
2026-03-25 13:37
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a684e04
wip: deriving collider from parent
— Thribhu K
2026-03-25 07:03
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66651ff
feature: improved lighting feature: changed to uuid-based id system for assets
— Thribhu K
2026-03-25 02:51
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c8aafb9
wip: overhaul on assets, with uuid linking planned.
— Thribhu K
2026-03-24 13:50
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cc363a7
fix: terrible performance within the GameEditor fix: saving didnt work properly and hiked up CPU usage to 100%. fix: attempted to make ResourceReferenceType::Bytes be Arc<[u8]> for cloning (memory opt).
— Thribhu K
2026-03-09 06:50
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8235d5c
wip: ui editor refactor: prepared kino_ui for serialization refactor: integrated kino_ui WidgetTree into the components and redback-runtime. feature: ability to switch between UI and editor possible now feature: implemented categorisation to adding a component feature: scene settings related to overlaying.
— Thribhu K
2026-03-07 02:49
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69c2f90
feature: implement reflections, improved model textures.
— Thribhu K
2026-02-20 13:57
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4d1cb4e
fmt: cargo fix + cargo fmt
— Thribhu K
2026-02-20 04:36
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5734766
fix: general editor fixes, improvements to components and optimised the model rendering (as well as animations playing).
— Thribhu K
2026-02-18 11:11
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751a9c9
fix: light cube rendering
— Thribhu K
2026-02-18 07:30
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d57ac54
a bunch of fixes amirite
— Thribhu K
2026-02-18 03:02
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e9c9f39
refactor: got redback-runtime compilable
— Thribhu K
2026-02-17 06:20
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f4117ce
wip: made a way more neater component registry that actually doesnt suck ass (so far). i cbb to do the rest tho.
— Thribhu K
2026-02-16 13:26
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48f2338
refactor: edit compiles, but no components being shown.
— Thribhu K
2026-02-16 07:10
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a0917a8
wip: finally got eucalyptus-core all smoothened out, need to fix up the editor now.
— Thribhu K
2026-02-15 13:42
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31165a8
wip: eucalyptus-core/scene.rs is the only one not done, all bindings completed
— Thribhu K
2026-02-15 09:50
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2d2c8e2
Merge pull request #88 from tirbofish/ui
— Thribhu K
2026-02-14 11:07
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6f0d1f1
Merge pull request #89 from tirbofish/patch
— Thribhu K
2026-02-14 11:05
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d915a72
wip: animation wip: animation scripting feature: implemented puffin profiler into dropbear_engine refactor: completely remade the asset server, with support for typesafe handles instead of using arbitrary values (fixes #87) refactor: model importing to be able to export in a custom format during production
— Thribhu K
2026-02-11 10:03
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2437ae2
wip: got yakui ui to work, and i should be able to create a little "buffer" typa thing. hooray!
— Thribhu K
2026-01-23 13:03
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b2ef470
feature: mipmaps (fixes #77)
— Thribhu K
2026-01-19 13:57
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28e6d76
Merge pull request #85 from tirbofish/engine-refactor
— Thribhu K
2026-01-18 12:40
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e2c482b
refactor: organised code.
— Thribhu K
2026-01-17 16:02
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0148386
moved around some stuff. about to start on refactor of engine.
— Thribhu K
2026-01-17 12:04