tirbofish/dropbear · history
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0aabf45refactor: move exports to `eucalyptus-exports` crate to clean up eucalyptus-core. — Thribhu K -
42723a0fix: egui kept on dragging/highlighting all of my characters (which was really frustrating). perf: improving performance and looks wip: outline shader for selection (as if selection worked in the first place LMAOOOO) refactor: removed old ColliderWireframePipeline code (since we changed the backend to use DebugDraw). perf: changed compilation back to mold instead of lld to improve build times. — Thribhu K -
5903bc0perf: updated dependencies style: ran `cargo fmt` — Thribhu K -
5b2e1a2refactor: created new TextureBuilder struct to clean up the mess that was before. refactor: made AssetViewer use Arc<T> instead of references. fix: on colour change, it constantly recreates the texture. — Thribhu K -
4d1cb4efmt: cargo fix + cargo fmt — Thribhu K -
5734766fix: general editor fixes, improvements to components and optimised the model rendering (as well as animations playing). — Thribhu K -
f4117cewip: made a way more neater component registry that actually doesnt suck ass (so far). i cbb to do the rest tho. — Thribhu K -
31165a8wip: eucalyptus-core/scene.rs is the only one not done, all bindings completed — Thribhu K -
160b23fwip: got asset working (sorta), everything else is broken — Thribhu K -
b33c441fix: fix up some errors relating to scripting module — Thribhu K -
0148386moved around some stuff. about to start on refactor of engine. — Thribhu K