main
/
crates
/
eucalyptus-core
/
src
/
lib.rs
crates/eucalyptus-core/src/lib.rs
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0aabf45
refactor: move exports to `eucalyptus-exports` crate to clean up eucalyptus-core.
— Thribhu K
2026-04-03 12:01
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0f3aade
refactor: refactoring the render() functions to make it more organised, plan on optimising later.
— Thribhu K
2026-03-31 14:05
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5903bc0
perf: updated dependencies style: ran `cargo fmt`
— Thribhu K
2026-03-28 09:33
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9e5caa8
feature: OnRails, which allows an entities EntityTransform be constricted by a set path. refactor: made collider wireframe use DebugDraw instead of its own pipeline. feature+refactor: allowed for components to be created within the users kotlin codebase instead of a rust only implementation. wip: improving UI with a stolen WidgetType struct from egui LOL
— Thribhu K
2026-03-27 10:31
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a75bf77
feature: debug drawing, such as rays and objects and lines and stuff like that
— Thribhu K
2026-03-26 13:59
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0e5688b
wip: component should support kotlin wip: debug drawing for camera splines
— Thribhu K
2026-03-26 08:57
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c8aafb9
wip: overhaul on assets, with uuid linking planned.
— Thribhu K
2026-03-24 13:50
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25ba059
feature: memory was an issue when serializing to bytes, so i made a new model file type (eucmdl) and a new generic binary file type (eucbin).
— Thribhu K
2026-03-09 09:44
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8235d5c
wip: ui editor refactor: prepared kino_ui for serialization refactor: integrated kino_ui WidgetTree into the components and redback-runtime. feature: ability to switch between UI and editor possible now feature: implemented categorisation to adding a component feature: scene settings related to overlaying.
— Thribhu K
2026-03-07 02:49
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b594e06
Merge pull request #93 from tirbofish/billboarding
— Thribhu K
2026-03-02 13:20
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2da0587
feature: billboarding (on the path to particles). can render from other texture views, just specifically got it to render from kino_ui.
— Thribhu K
2026-03-02 12:05
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4d1cb4e
fmt: cargo fix + cargo fmt
— Thribhu K
2026-02-20 04:36
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f785b02
wip: mess
— Thribhu K
2026-02-17 13:44
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f4117ce
wip: made a way more neater component registry that actually doesnt suck ass (so far). i cbb to do the rest tho.
— Thribhu K
2026-02-16 13:26
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48f2338
refactor: edit compiles, but no components being shown.
— Thribhu K
2026-02-16 07:10
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31165a8
wip: eucalyptus-core/scene.rs is the only one not done, all bindings completed
— Thribhu K
2026-02-15 09:50
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b33c441
fix: fix up some errors relating to scripting module
— Thribhu K
2026-02-14 11:42
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2d2c8e2
Merge pull request #88 from tirbofish/ui
— Thribhu K
2026-02-14 11:07
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6f0d1f1
Merge pull request #89 from tirbofish/patch
— Thribhu K
2026-02-14 11:05
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d915a72
wip: animation wip: animation scripting feature: implemented puffin profiler into dropbear_engine refactor: completely remade the asset server, with support for typesafe handles instead of using arbitrary values (fixes #87) refactor: model importing to be able to export in a custom format during production
— Thribhu K
2026-02-11 10:03
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f57db28
packing up for tomorrow, got an idea for UI (planning on using asm-like instruction sets.
— Thribhu K
2026-01-23 13:25
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6d99ab1
feature: basic rectangle rendering onto the screen. also start of UI branch.
— Thribhu K
2026-01-20 15:34
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0148386
moved around some stuff. about to start on refactor of engine.
— Thribhu K
2026-01-17 12:04