tirbofish/dropbear · history
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cacb2b8perf: created a DynamicBuffer to improve performance — Thribhu K -
0aabf45refactor: move exports to `eucalyptus-exports` crate to clean up eucalyptus-core. — Thribhu K -
5903bc0perf: updated dependencies style: ran `cargo fmt` — Thribhu K -
c8aafb9wip: overhaul on assets, with uuid linking planned. — Thribhu K -
fd6bf0dfeature: created a new grid for the UI editor with pan and zoom. — Thribhu K -
5b2e1a2refactor: created new TextureBuilder struct to clean up the mess that was before. refactor: made AssetViewer use Arc<T> instead of references. fix: on colour change, it constantly recreates the texture. — Thribhu K -
f184d55fix: ensured all CollapsibleHeaders are open and they have their own ID salt. — Thribhu K -
dd5d9bafix: morph vertex animation fully implemented — Thribhu K -
060c236feature: multisampling with MSAA4 feature: increase active camera speed with mouse wheel scroll fix: when TRS animation was run, it would rotate the entire model, making it look like it was standing on its nose — Thribhu K -
479c490feature: TRS (translation, rotation, scale) animation implemented fix: use string id instead of typeid for storing editor tab IDs — Thribhu K -
2643d1ffix: magna-carta parser fix: reset animation state on animation change so its legs don't look like its snapped fix: collider wireframe finally renders now (fixes #90) fix: kcc contains a CharacterMovementResult now refactor: included a world + entity in all InspectableComponents — Thribhu K -
4d1cb4efmt: cargo fix + cargo fmt — Thribhu K -
a237d87fix: animation header fix — Thribhu K