tirbofish/dropbear · history
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5903bc0perf: updated dependencies style: ran `cargo fmt` — Thribhu K -
c8aafb9wip: overhaul on assets, with uuid linking planned. — Thribhu K -
95ef132i have no clue what i have done here — Thribhu K -
25ba059feature: memory was an issue when serializing to bytes, so i made a new model file type (eucmdl) and a new generic binary file type (eucbin). — Thribhu K -
cc363a7fix: terrible performance within the GameEditor fix: saving didnt work properly and hiked up CPU usage to 100%. fix: attempted to make ResourceReferenceType::Bytes be Arc<[u8]> for cloning (memory opt). — Thribhu K -
4d1cb4efmt: cargo fix + cargo fmt — Thribhu K -
5734766fix: general editor fixes, improvements to components and optimised the model rendering (as well as animations playing). — Thribhu K -
d57ac54a bunch of fixes amirite — Thribhu K -
f4117cewip: made a way more neater component registry that actually doesnt suck ass (so far). i cbb to do the rest tho. — Thribhu K -
160b23fwip: got asset working (sorta), everything else is broken — Thribhu K -
b33c441fix: fix up some errors relating to scripting module — Thribhu K -
2d2c8e2Merge pull request #88 from tirbofish/ui — Thribhu K -
6f0d1f1Merge pull request #89 from tirbofish/patch — Thribhu K -
d915a72wip: animation wip: animation scripting feature: implemented puffin profiler into dropbear_engine refactor: completely remade the asset server, with support for typesafe handles instead of using arbitrary values (fixes #87) refactor: model importing to be able to export in a custom format during production — Thribhu K -
2437ae2wip: got yakui ui to work, and i should be able to create a little "buffer" typa thing. hooray! — Thribhu K -
b2ef470feature: mipmaps (fixes #77) — Thribhu K -
28e6d76Merge pull request #85 from tirbofish/engine-refactor — Thribhu K -
e2c482brefactor: organised code. — Thribhu K -
0148386moved around some stuff. about to start on refactor of engine. — Thribhu K