tirbofish/dropbear · history
-
cacb2b8perf: created a DynamicBuffer to improve performance — Thribhu K -
5903bc0perf: updated dependencies style: ran `cargo fmt` — Thribhu K -
c8aafb9wip: overhaul on assets, with uuid linking planned. — Thribhu K -
25ba059feature: memory was an issue when serializing to bytes, so i made a new model file type (eucmdl) and a new generic binary file type (eucbin). — Thribhu K -
5b2e1a2refactor: created new TextureBuilder struct to clean up the mess that was before. refactor: made AssetViewer use Arc<T> instead of references. fix: on colour change, it constantly recreates the texture. — Thribhu K -
f574759wip: morph targets — Thribhu K -
6efc74afix: for some reason, the normals were all mixed up. fixed that up — Thribhu K -
4d1cb4efmt: cargo fix + cargo fmt — Thribhu K -
f4471a7refactor: main shader, bind groups and textures. — Thribhu K -
d57ac54a bunch of fixes amirite — Thribhu K -
2d2c8e2Merge pull request #88 from tirbofish/ui — Thribhu K -
6f0d1f1Merge pull request #89 from tirbofish/patch — Thribhu K -
d915a72wip: animation wip: animation scripting feature: implemented puffin profiler into dropbear_engine refactor: completely remade the asset server, with support for typesafe handles instead of using arbitrary values (fixes #87) refactor: model importing to be able to export in a custom format during production — Thribhu K -
e00f91cwip: asset server remake and improved model importing wip: animation within gltf — Thribhu K -
2437ae2wip: got yakui ui to work, and i should be able to create a little "buffer" typa thing. hooray! — Thribhu K -
0148386moved around some stuff. about to start on refactor of engine. — Thribhu K