tirbofish/dropbear · history
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5c67bebfeature: hot reloading shaders — Thribhu K -
67ad3f2feature: using WESL shaders for eay modularisation. — Thribhu K -
0f3aaderefactor: refactoring the render() functions to make it more organised, plan on optimising later. — Thribhu K -
5903bc0perf: updated dependencies style: ran `cargo fmt` — Thribhu K -
f574759wip: morph targets — Thribhu K -
fa395dawip: morph targets refactor: changed my mess of bind groups into one clean and organised thing :) — Thribhu K -
a01f355feature: multisampling with MSAA — Thribhu K -
69c2f90feature: implement reflections, improved model textures. — Thribhu K -
4d1cb4efmt: cargo fix + cargo fmt — Thribhu K -
f4471a7refactor: main shader, bind groups and textures. — Thribhu K -
2a0f08afeature: automatic component inspection — Thribhu K -
35bc1a7wip: added a new type to Component and removed old "u_fs_main" for the lighting. — Thribhu K -
2d2c8e2Merge pull request #88 from tirbofish/ui — Thribhu K -
6f0d1f1Merge pull request #89 from tirbofish/patch — Thribhu K -
d915a72wip: animation wip: animation scripting feature: implemented puffin profiler into dropbear_engine refactor: completely remade the asset server, with support for typesafe handles instead of using arbitrary values (fixes #87) refactor: model importing to be able to export in a custom format during production — Thribhu K -
67dbcbefeature: skybox fix: lighting — Thribhu K -
e4ca62ffeature: hdr — Thribhu K -
28e6d76Merge pull request #85 from tirbofish/engine-refactor — Thribhu K -
35f9158fix: general bug fixes with textures. — Thribhu K -
65bc7fcfeature: added support for lighting as a storage resource. fix: dealt with some weird "../../../" corruption or bug. wip: redback-runtime runner (euca-runner) bin — Thribhu K