tirbofish/dropbear · history
-
5c67bebfeature: hot reloading shaders — Thribhu K -
42723a0fix: egui kept on dragging/highlighting all of my characters (which was really frustrating). perf: improving performance and looks wip: outline shader for selection (as if selection worked in the first place LMAOOOO) refactor: removed old ColliderWireframePipeline code (since we changed the backend to use DebugDraw). perf: changed compilation back to mold instead of lld to improve build times. — Thribhu K -
0f3aaderefactor: refactoring the render() functions to make it more organised, plan on optimising later. — Thribhu K -
5903bc0perf: updated dependencies style: ran `cargo fmt` — Thribhu K -
a01f355feature: multisampling with MSAA — Thribhu K -
4d1cb4efmt: cargo fix + cargo fmt — Thribhu K -
2d2c8e2Merge pull request #88 from tirbofish/ui — Thribhu K -
67dbcbefeature: skybox fix: lighting — Thribhu K -
e4ca62ffeature: hdr — Thribhu K -
33ad3d6fix: before hdr (it compiles) fix: reverted the weird camera stuff — Thribhu K -
1aca576wip: resetting computer, creating backup — Thribhu K -
d27053dfeature: text rendering now works (workaround for wgpu 27) + input feature: contained widgets now work. feature: shorthand for UI — Thribhu K -
28e6d76Merge pull request #85 from tirbofish/engine-refactor — Thribhu K -
65bc7fcfeature: added support for lighting as a storage resource. fix: dealt with some weird "../../../" corruption or bug. wip: redback-runtime runner (euca-runner) bin — Thribhu K