tirbofish/dropbear · history
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67ad3f2feature: using WESL shaders for eay modularisation. — Thribhu K -
5903bc0perf: updated dependencies style: ran `cargo fmt` — Thribhu K -
66651fffeature: improved lighting feature: changed to uuid-based id system for assets — Thribhu K -
5b2e1a2refactor: created new TextureBuilder struct to clean up the mess that was before. refactor: made AssetViewer use Arc<T> instead of references. fix: on colour change, it constantly recreates the texture. — Thribhu K -
a01f355feature: multisampling with MSAA — Thribhu K -
479c490feature: TRS (translation, rotation, scale) animation implemented fix: use string id instead of typeid for storing editor tab IDs — Thribhu K -
d0ccd54feature: TRS (translation, rotation, scale) animation implemented fix: use string id instead of typeid for storing editor tab IDs — Thribhu K -
69c2f90feature: implement reflections, improved model textures. — Thribhu K -
4d1cb4efmt: cargo fix + cargo fmt — Thribhu K -
2d2c8e2Merge pull request #88 from tirbofish/ui — Thribhu K -
67dbcbefeature: skybox fix: lighting — Thribhu K -
e4ca62ffeature: hdr — Thribhu K -
1aca576wip: resetting computer, creating backup — Thribhu K -
d27053dfeature: text rendering now works (workaround for wgpu 27) + input feature: contained widgets now work. feature: shorthand for UI — Thribhu K