tirbofish/dropbear · history
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cacb2b8perf: created a DynamicBuffer to improve performance — Thribhu K -
42723a0fix: egui kept on dragging/highlighting all of my characters (which was really frustrating). perf: improving performance and looks wip: outline shader for selection (as if selection worked in the first place LMAOOOO) refactor: removed old ColliderWireframePipeline code (since we changed the backend to use DebugDraw). perf: changed compilation back to mold instead of lld to improve build times. — Thribhu K -
0f3aaderefactor: refactoring the render() functions to make it more organised, plan on optimising later. — Thribhu K -
5903bc0perf: updated dependencies style: ran `cargo fmt` — Thribhu K -
a75bf77feature: debug drawing, such as rays and objects and lines and stuff like that — Thribhu K -
6efc74afix: for some reason, the normals were all mixed up. fixed that up — Thribhu K -
4d1cb4efmt: cargo fix + cargo fmt — Thribhu K -
2d2c8e2Merge pull request #88 from tirbofish/ui — Thribhu K -
6f0d1f1Merge pull request #89 from tirbofish/patch — Thribhu K -
d915a72wip: animation wip: animation scripting feature: implemented puffin profiler into dropbear_engine refactor: completely remade the asset server, with support for typesafe handles instead of using arbitrary values (fixes #87) refactor: model importing to be able to export in a custom format during production — Thribhu K -
28e6d76Merge pull request #85 from tirbofish/engine-refactor — Thribhu K -
65bc7fcfeature: added support for lighting as a storage resource. fix: dealt with some weird "../../../" corruption or bug. wip: redback-runtime runner (euca-runner) bin — Thribhu K -
e2c482brefactor: organised code. — Thribhu K -
0148386moved around some stuff. about to start on refactor of engine. — Thribhu K