tirbofish/dropbear · history
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b594e06Merge pull request #93 from tirbofish/billboarding — Thribhu K -
2da0587feature: billboarding (on the path to particles). can render from other texture views, just specifically got it to render from kino_ui. — Thribhu K -
7e150c1fix: forgot to add eucalyptus-editor/src/debug/window.rs (due to gitignore) — Thribhu K -
5ada4ccmerge fixes — tk -
a22b802Merge pull request #50 from 4tkbytes/sockets — tk -
09d5dabadded docs with dokka, added publishing (mavenLocal) because fuck dealing with namespacing. worked a bunch on native functions and rust. — tk -
f5d1156worked on the NativeEngine, i think im getting somewhere (hopefully). — tk -
534cf03Merge pull request #49 from 4tkbytes/kotlin — tk -
2bfa265initialised kotlin project, about to start on it... — tk -
83e2d41helper macros for the swift lang such as @Script(name) and @ScriptEntry — tk -
a6a5f38started the switching to swift instead of gleam (as it is more suitable) — tk -
3f05134Merge pull request #47 from 4tkbytes/big-refactor — tk -
75c9a3bfixed up scene loading issue, it is all reverted back to its original parts — tk -
607f048by far the biggest change in this repository. here are the changes: — tk -
aa156aeby far the biggest change in this repository. here are the changes: — tk -
5f33680remove docs folder — tk -
fb0d0f3Merge pull request #2 from 4tkbytes/fix_up_guizmo_fuckup — tk -
e0542dbremoved nalgebra and used glam instead because nalgebra was a pain to deal with. gotta deal with the depth buffer being borked and my keybinds being borked as well. oh and the gizmo works pretty well. — tk -
ac47895changing to rc refs instead of boxes for shared scene mgmt and so on — tk -
422e795fps checking — tk -
4912b62got the blue screen to render :) — tk -
369dd86Initial commit — tk