tirbofish/dropbear · commit
3f051349767f0feb3499c0f75baa5218af11aa72
Merge pull request #47 from 4tkbytes/big-refactor
fix: remove a threadsafe world, instead make it singlethreaded and add async jobs for model loading.
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@@ -24,6 +24,8 @@ dropbear-engine/src/resources/textures/Autism.png .vscode docs +dropbear_future-queue/test.log + # gleam *.beam *.ez @@ -2,11 +2,11 @@ package.version = "0.1.2" package.edition = "2024" package.license-file = "LICENSE.md" -package.repository = "https://github.com/4tkbytes/dropbear-engine" +package.repository = "https://github.com/4tkbytes/dropbear" package.readme = "README.md" resolver = "3" -members = [ "dropbear-engine", "eucalyptus-core", "eucalyptus-editor"] +members = [ "dropbear-engine", "dropbear_future-queue", "eucalyptus-core", "eucalyptus-editor"] # members = ["dropbear-engine", "eucalyptus-core", "eucalyptus-editor", "redback-runtime"] @@ -12,7 +12,7 @@ If you might have not realised, all the crates/projects names are after Australi - [redback-runtime](https://github.com/4tkbytes/redback-runtime) is the runtime used to load .eupak files and run the games loaded on them. ### Related Projects - +- [dropbear_future-queue](https://github.com/4tkbytes/dropbear/tree/main/dropbear_future-queue) is a handy library for dealing with async in a sync context - [model_to_image](https://github.com/4tkbytes/model_to_image) is a library used to generate thumbnails and images from a 3D model with the help of `russimp-ng` ## Build @@ -54,21 +54,14 @@ If you do not want to build it locally, you are able to download the latest acti ## Usage -~~Depsite it looking like a dependency for `eucalyptus`, it can serve as a framework too. Looking through the `docs.rs` will you find related documentation onhow to use it and for rendering your own projects.~~ -
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