tirbofish/dropbear
main / crates / eucalyptus-editor / src / editor / docks / viewport.rs · 19946 bytes
crates/eucalyptus-editor/src/editor/docks/viewport.rs
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use crate::editor::page::EditorTabVisibility;
use crate::editor::{
DragState, EditorTabDock, EditorTabDockDescriptor, EditorTabViewer, Signal, TABS_GLOBAL,
UndoableAction,
};
use dropbear_engine::asset::ASSET_REGISTRY;
use dropbear_engine::camera::Camera;
use dropbear_engine::entity::{EntityTransform, MeshRenderer, Transform};
use dropbear_engine::lighting::Light;
use eucalyptus_core::camera::CameraComponent;
use eucalyptus_core::hierarchy::EntityTransformExt;
use eucalyptus_core::input::ndc::NormalisedDeviceCoordinates;
use eucalyptus_core::utils::ViewportMode;
use glam::DVec3;
use hecs::Entity;
use transform_gizmo_egui::{GizmoConfig, GizmoExt, GizmoOrientation};
impl<'a> EditorTabViewer<'a> {
fn on_pointer_down(&mut self, touch_pos: [f32; 2], screen_size: [f32; 2], camera: &Camera) {
if self.gizmo.is_focused() {
return;
}
let inv_proj = camera.proj_mat.inverse().as_mat4();
let inv_view = camera.view_mat.inverse().as_mat4();
let (ray_origin, ray_dir) =
NormalisedDeviceCoordinates::screen_to_ray(touch_pos, screen_size, inv_proj, inv_view);
let mut closest: Option<(Entity, f32)> = None;
for (entity, transform, mesh) in self
.world
.query::<(Entity, &EntityTransform, &MeshRenderer)>()
.iter()
{
let (aabb_min, aabb_max) = compute_world_aabb(transform, mesh);
if let Some(t) =
NormalisedDeviceCoordinates::ray_aabb(ray_origin, ray_dir, aabb_min, aabb_max)
{
if closest.map_or(true, |(_, best)| t < best) {
closest = Some((entity, t));
}
}
}
for (entity, transform, mesh) in self
.world
.query::<(Entity, &Transform, &MeshRenderer)>()
.iter()
{
let (aabb_min, aabb_max) = compute_transform_aabb(transform, mesh);
if let Some(t) =
NormalisedDeviceCoordinates::ray_aabb(ray_origin, ray_dir, aabb_min, aabb_max)
{
if closest.map_or(true, |(_, best)| t < best) {
closest = Some((entity, t));
}
}
}
if let Some((entity, t)) = closest {
let hit_point = ray_origin + ray_dir * t;
let entity_origin: glam::Vec3 =
if let Ok(et) = self.world.get::<&EntityTransform>(entity) {
let p = et.world().position;
glam::Vec3::new(p.x as f32, p.y as f32, p.z as f32)
} else if let Ok(tr) = self.world.get::<&Transform>(entity) {
let p = tr.position;
glam::Vec3::new(p.x as f32, p.y as f32, p.z as f32)
} else {
hit_point
};
let plane_normal = -ray_dir;
let plane_d = plane_normal.dot(hit_point);
let pick_offset = hit_point - entity_origin;
let initial_entity_transform = self
.world
.get::<&EntityTransform>(entity)
.ok()
.map(|et| *et);
let initial_transform = if initial_entity_transform.is_none() {
self.world.get::<&Transform>(entity).ok().map(|tr| *tr)
} else {
None
};
*self.selected_entity = Some(entity);
*self.viewport_drag = Some(DragState {
entity,
plane_normal,
plane_d,
pick_offset,
initial_entity_transform,
initial_transform,
});
log::debug!("Pointer down - {:?}", entity);
} else {
*self.viewport_drag = None;
}
}
fn on_pointer_move(&mut self, touch_pos: [f32; 2], screen_size: [f32; 2], camera: &Camera) {
let drag = match self.viewport_drag.as_ref() {
Some(d) => d,
None => return,
};
let inv_proj = camera.proj_mat.inverse().as_mat4();
let inv_view = camera.view_mat.inverse().as_mat4();
let (ray_origin, ray_dir) =
NormalisedDeviceCoordinates::screen_to_ray(touch_pos, screen_size, inv_proj, inv_view);
let new_world_pos = match NormalisedDeviceCoordinates::ray_plane(
ray_origin,
ray_dir,
drag.plane_normal,
drag.plane_d,
) {
Some(p) => p - drag.pick_offset,
None => return,
};
let entity = drag.entity;
let new_pos = DVec3::new(
new_world_pos.x as f64,
new_world_pos.y as f64,
new_world_pos.z as f64,
);
if let Ok(mut et) = self.world.get::<&mut EntityTransform>(entity) {
et.world_mut().position = new_pos;
} else if let Ok(mut tr) = self.world.get::<&mut Transform>(entity) {
tr.position = new_pos;
}
log::debug!("Pointer moved - {:?}", entity);
}
fn on_pointer_up(&mut self) {
let drag = match self.viewport_drag.take() {
Some(d) => d,
None => return,
};
if let Some(initial_et) = drag.initial_entity_transform {
if let Ok(current_et) = self.world.get::<&EntityTransform>(drag.entity) {
if *current_et != initial_et {
self.undo_stack
.push(UndoableAction::EntityTransform(drag.entity, initial_et));
log::debug!("Pushed viewport drag entity-transform to undo stack");
}
}
} else if let Some(initial_tr) = drag.initial_transform {
if let Ok(current_tr) = self.world.get::<&Transform>(drag.entity) {
if *current_tr != initial_tr {
self.undo_stack
.push(UndoableAction::Transform(drag.entity, initial_tr));
log::debug!("Pushed viewport drag transform to undo stack");
}
}
}
}
pub(crate) fn viewport_tab(&mut self, ui: &mut egui::Ui) {
let mut cfg = TABS_GLOBAL.lock();
log_once::debug_once!("Viewport focused");
let available_rect = ui.available_rect_before_wrap();
let available_size = available_rect.size();
let pixels_per_point = ui.ctx().pixels_per_point();
let desired_width = (available_size.x * pixels_per_point).max(1.0).round() as u32;
let desired_height = (available_size.y * pixels_per_point).max(1.0).round() as u32;
if self.tex_size.width != desired_width || self.tex_size.height != desired_height {
if self.signal.is_empty() {
self.signal.push_back(Signal::UpdateViewportSize((
desired_width as f32,
desired_height as f32,
)));
}
}
let tex_aspect = self.tex_size.width as f32 / self.tex_size.height as f32;
let available_aspect = available_size.x / available_size.y;
let (display_width, display_height) = if available_aspect > tex_aspect {
let height = available_size.y;
let width = height * tex_aspect;
(width, height)
} else {
let width = available_size.x;
let height = width / tex_aspect;
(width, height)
};
let center_x = available_rect.center().x;
let center_y = available_rect.center().y;
let image_rect = egui::Rect::from_center_size(
egui::pos2(center_x, center_y),
egui::vec2(display_width, display_height),
);
// let (_rect, _response) =
// ui.allocate_exact_size(available_size, egui::Sense::click_and_drag());
let (_full, _) = ui.allocate_exact_size(available_size, egui::Sense::hover());
ui.painter().image(
self.view,
image_rect,
egui::Rect::from_min_max(egui::pos2(0.0, 0.0), egui::pos2(1.0, 1.0)),
egui::Color32::WHITE,
);
let image_response = ui.interact(
image_rect,
egui::Id::new("viewport_image_interaction"),
egui::Sense::click_and_drag(),
);
let snapping = ui.input(|input| input.modifiers.shift);
let active_camera_entity: Option<Entity> = *self.active_camera.lock();
if let Some(active_camera) = active_camera_entity {
let camera_data = {
if let Ok((cam, _comp)) = self
.world
.query_one::<(&Camera, &CameraComponent)>(active_camera)
.get()
{
Some(cam.clone())
} else {
log::warn!("Queried camera but found no value");
None
}
};
if let Some(camera) = camera_data {
self.gizmo.update_config(GizmoConfig {
view_matrix: camera.view_mat.into(),
projection_matrix: camera.proj_mat.into(),
viewport: image_rect,
modes: *self.gizmo_mode,
orientation: *self.gizmo_orientation,
snapping,
snap_distance: 1.0,
..Default::default()
});
// viewport 3d clicking / dragging
if image_response.clicked() || image_response.drag_started() {
if let Some(pos) = image_response.interact_pointer_pos() {
let local_pos = pos - image_rect.min;
let touch_pos = [local_pos.x, local_pos.y];
let screen_size = [image_rect.width(), image_rect.height()];
self.on_pointer_down(touch_pos, screen_size, &camera);
}
}
if image_response.dragged() {
if let Some(pos) = image_response.interact_pointer_pos() {
let local_pos = pos - image_rect.min;
let touch_pos = [local_pos.x, local_pos.y];
let screen_size = [image_rect.width(), image_rect.height()];
self.on_pointer_move(touch_pos, screen_size, &camera);
}
}
if image_response.drag_stopped() {
self.on_pointer_up();
}
}
}
if !matches!(self.viewport_mode, ViewportMode::None)
&& let Some(entity_id) = self.selected_entity
{
let mut handled = false;
let mut updated_light_transform: Option<Transform> = None;
let entity_transform = if let Ok(entity_transform) = self.world.get::<&mut EntityTransform>(*entity_id) {
let was_focused = cfg.is_focused;
cfg.is_focused = self.gizmo.is_focused();
if cfg.is_focused && !was_focused {
cfg.entity_transform_original = Some(*entity_transform);
}
entity_transform.clone()
} else {
EntityTransform::default()
};
let synced = entity_transform.propagate(&self.world, *entity_id);
let gizmo_transform =
transform_gizmo_egui::math::Transform::from_scale_rotation_translation(
synced.scale,
synced.rotation,
synced.position,
);
if let Ok(mut entity_transform) = self.world.get::<&mut EntityTransform>(*entity_id) {
let was_focused = cfg.is_focused;
cfg.is_focused = self.gizmo.is_focused();
if let Some((_result, new_transforms)) = self.gizmo.interact(ui, &[gizmo_transform])
&& let Some(new_transform) = new_transforms.first()
{
let new_synced_pos: glam::DVec3 = new_transform.translation.into();
let new_synced_rot: glam::DQuat = new_transform.rotation.into();
let new_synced_scale: glam::DVec3 = new_transform.scale.into();
let prev_world_pos = synced.position;
let prev_world_rot = synced.rotation;
let prev_world_scale = synced.scale;
let safe = |v: f64| if v.abs() < 1e-9 { 1.0 } else { v };
let delta_pos = new_synced_pos - prev_world_pos;
let delta_rot = new_synced_rot * prev_world_rot.inverse();
let delta_scale = glam::DVec3::new(
new_synced_scale.x / safe(prev_world_scale.x),
new_synced_scale.y / safe(prev_world_scale.y),
new_synced_scale.z / safe(prev_world_scale.z),
);
match *self.gizmo_orientation {
GizmoOrientation::Global => {
let world = entity_transform.world_mut();
world.position += delta_pos;
world.rotation = delta_rot * world.rotation;
world.scale *= delta_scale;
}
GizmoOrientation::Local => {
let world_rot = entity_transform.world().rotation;
let world_scale = entity_transform.world().scale;
let safe_ws = glam::DVec3::new(
safe(world_scale.x),
safe(world_scale.y),
safe(world_scale.z),
);
let local = entity_transform.local_mut();
local.position += world_rot.inverse() * delta_pos / safe_ws;
local.rotation =
world_rot.inverse() * delta_rot * world_rot * local.rotation;
local.scale *= delta_scale;
}
}
updated_light_transform = Some(entity_transform.sync());
}
if was_focused && !cfg.is_focused {
if let Some(original) = cfg.entity_transform_original {
if original != *entity_transform {
self.undo_stack
.push(UndoableAction::EntityTransform(*entity_id, original));
log::debug!("Pushed entity transform action to stack");
}
}
}
handled = true;
}
if !handled {
if let Ok(transform) = self.world.query_one::<&mut Transform>(*entity_id).get() {
let was_focused = cfg.is_focused;
cfg.is_focused = self.gizmo.is_focused();
if cfg.is_focused && !was_focused {
cfg.old_pos = *transform;
}
let gizmo_transform =
transform_gizmo_egui::math::Transform::from_scale_rotation_translation(
transform.scale,
transform.rotation,
transform.position,
);
if let Some((_result, new_transforms)) =
self.gizmo.interact(ui, &[gizmo_transform])
&& let Some(new_transform) = new_transforms.first()
{
transform.position = new_transform.translation.into();
transform.rotation = new_transform.rotation.into();
transform.scale = new_transform.scale.into();
updated_light_transform = Some(*transform);
}
if was_focused && !cfg.is_focused {
let transform_changed = cfg.old_pos.position != transform.position
|| cfg.old_pos.rotation != transform.rotation
|| cfg.old_pos.scale != transform.scale;
if transform_changed {
self.undo_stack
.push(UndoableAction::Transform(*entity_id, cfg.old_pos));
log::debug!("Pushed transform action to stack");
}
}
}
}
if let Some(updated_transform) = updated_light_transform {
if let Ok(mut light) = self.world.get::<&mut Light>(*entity_id) {
let forward = DVec3::new(0.0, -1.0, 0.0);
light.component.position = updated_transform.position;
light.component.direction =
(updated_transform.rotation * forward).normalize_or_zero();
}
}
}
}
}
/// Compute a world-space AABB for an entity that has an [`EntityTransform`].
fn compute_world_aabb(
transform: &EntityTransform,
mesh: &MeshRenderer,
) -> (glam::Vec3, glam::Vec3) {
aabb_for_world_matrix(transform.world().matrix().as_mat4(), mesh)
}
/// Compute a world-space AABB for an entity that only has a plain [`Transform`].
fn compute_transform_aabb(transform: &Transform, mesh: &MeshRenderer) -> (glam::Vec3, glam::Vec3) {
aabb_for_world_matrix(transform.matrix().as_mat4(), mesh)
}
/// Transform the model's local AABB by `world_mat` and return the resulting world AABB.
///
/// If the model hasn't loaded yet a unit box centred on the origin is used as a fallback.
fn aabb_for_world_matrix(world_mat: glam::Mat4, mesh: &MeshRenderer) -> (glam::Vec3, glam::Vec3) {
use glam::Vec3;
let (local_min, local_max) = {
let registry = ASSET_REGISTRY.read();
let bounds = registry.get_model(mesh.model()).and_then(|model| {
let mut lo = Vec3::splat(f32::INFINITY);
let mut hi = Vec3::splat(f32::NEG_INFINITY);
for m in &model.meshes {
for v in m.vertex_buffer.data() {
let p = Vec3::from(v.position);
lo = lo.min(p);
hi = hi.max(p);
}
}
if lo.x <= hi.x { Some((lo, hi)) } else { None }
});
bounds.unwrap_or((Vec3::splat(-0.5), Vec3::splat(0.5)))
};
let s = mesh.import_scale();
let local_min = local_min * s;
let local_max = local_max * s;
let corners = [
Vec3::new(local_min.x, local_min.y, local_min.z),
Vec3::new(local_max.x, local_min.y, local_min.z),
Vec3::new(local_min.x, local_max.y, local_min.z),
Vec3::new(local_max.x, local_max.y, local_min.z),
Vec3::new(local_min.x, local_min.y, local_max.z),
Vec3::new(local_max.x, local_min.y, local_max.z),
Vec3::new(local_min.x, local_max.y, local_max.z),
Vec3::new(local_max.x, local_max.y, local_max.z),
];
let mut world_min = Vec3::splat(f32::INFINITY);
let mut world_max = Vec3::splat(f32::NEG_INFINITY);
for &corner in &corners {
let wc = world_mat.transform_point3(corner);
world_min = world_min.min(wc);
world_max = world_max.max(wc);
}
(world_min, world_max)
}
pub struct ViewportDock;
impl EditorTabDock for ViewportDock {
fn desc() -> EditorTabDockDescriptor {
EditorTabDockDescriptor {
id: "viewport",
title: "Viewport".to_string(),
visibility: EditorTabVisibility::GameEditor,
}
}
fn display(viewer: &mut EditorTabViewer<'_>, ui: &mut egui::Ui) {
viewer.viewport_tab(ui);
}
}