tirbofish/dropbear · history
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5c67bebfeature: hot reloading shaders — Thribhu K -
42723a0fix: egui kept on dragging/highlighting all of my characters (which was really frustrating). perf: improving performance and looks wip: outline shader for selection (as if selection worked in the first place LMAOOOO) refactor: removed old ColliderWireframePipeline code (since we changed the backend to use DebugDraw). perf: changed compilation back to mold instead of lld to improve build times. — Thribhu K -
25ba059feature: memory was an issue when serializing to bytes, so i made a new model file type (eucmdl) and a new generic binary file type (eucbin). — Thribhu K -
cc363a7fix: terrible performance within the GameEditor fix: saving didnt work properly and hiked up CPU usage to 100%. fix: attempted to make ResourceReferenceType::Bytes be Arc<[u8]> for cloning (memory opt). — Thribhu K -
479c490feature: TRS (translation, rotation, scale) animation implemented fix: use string id instead of typeid for storing editor tab IDs — Thribhu K -
d0ccd54feature: TRS (translation, rotation, scale) animation implemented fix: use string id instead of typeid for storing editor tab IDs — Thribhu K -
3410957feature: docks implemented as a trait instead of hardcoded, potential plugin possibility — Thribhu K -
6cfe509feature: small feature, but implemented a eucalyptus-editor::features::ShouwComponentTypeIDInEditor crate. — Thribhu K -
2d2c8e2Merge pull request #88 from tirbofish/ui — Thribhu K -
ed895cefeature: kino-ui works — Thribhu K -
d57f407fix: implemented rotation for KCC — Thribhu K -
2437ae2wip: got yakui ui to work, and i should be able to create a little "buffer" typa thing. hooray! — Thribhu K -
28e6d76Merge pull request #85 from tirbofish/engine-refactor — Thribhu K -
0394e11fix: actually builds and displays a texture properly. the dir light is weird tho. — Thribhu K -
e2c482brefactor: organised code. — Thribhu K -
0148386moved around some stuff. about to start on refactor of engine. — Thribhu K