tirbofish/dropbear · history
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5c67bebfeature: hot reloading shaders — Thribhu K -
42723a0fix: egui kept on dragging/highlighting all of my characters (which was really frustrating). perf: improving performance and looks wip: outline shader for selection (as if selection worked in the first place LMAOOOO) refactor: removed old ColliderWireframePipeline code (since we changed the backend to use DebugDraw). perf: changed compilation back to mold instead of lld to improve build times. — Thribhu K -
67ad3f2feature: using WESL shaders for eay modularisation. — Thribhu K -
66651fffeature: improved lighting feature: changed to uuid-based id system for assets — Thribhu K -
9d4eb6dfeature: pbr (i hope) — Thribhu K -
59ef018wip: working on shader remake, issue with normals — Thribhu K -
8d2b167sigh — Thribhu K -
25ba059feature: memory was an issue when serializing to bytes, so i made a new model file type (eucmdl) and a new generic binary file type (eucbin). — Thribhu K -
5b2e1a2refactor: created new TextureBuilder struct to clean up the mess that was before. refactor: made AssetViewer use Arc<T> instead of references. fix: on colour change, it constantly recreates the texture. — Thribhu K -
d57ac54a bunch of fixes amirite — Thribhu K -
f4117cewip: made a way more neater component registry that actually doesnt suck ass (so far). i cbb to do the rest tho. — Thribhu K -
2d2c8e2Merge pull request #88 from tirbofish/ui — Thribhu K -
6f0d1f1Merge pull request #89 from tirbofish/patch — Thribhu K -
d915a72wip: animation wip: animation scripting feature: implemented puffin profiler into dropbear_engine refactor: completely remade the asset server, with support for typesafe handles instead of using arbitrary values (fixes #87) refactor: model importing to be able to export in a custom format during production — Thribhu K -
51530a7feature: skybox on redback-runtime works — Thribhu K -
67dbcbefeature: skybox fix: lighting — Thribhu K -
d27053dfeature: text rendering now works (workaround for wgpu 27) + input feature: contained widgets now work. feature: shorthand for UI — Thribhu K -
98da270Merge pull request #86 from tirbofish/slang-shaders — Thribhu K -
d925ed0refactor: changed from wgsl to slang (except for mipmap, and one is still coming along) — Thribhu K -
f14f3c1ensured that SlangShaderBuilder works, made the starts of it. need to implement more arguments. — Thribhu K -
2437ae2wip: got yakui ui to work, and i should be able to create a little "buffer" typa thing. hooray! — Thribhu K -
28e6d76Merge pull request #85 from tirbofish/engine-refactor — Thribhu K -
0394e11fix: actually builds and displays a texture properly. the dir light is weird tho. — Thribhu K -
e2c482brefactor: organised code. — Thribhu K -
0148386moved around some stuff. about to start on refactor of engine. — Thribhu K