tirbofish/dropbear · diff
fix: morph vertex animation fully implemented
OMFG this took way too long. like i didnt know what the issue was. thankfully, i now know (all animated models were reusing the same buffers for the animation bind group), so i got that fixed up.
jarvis, run github actions.
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@@ -1,6 +1,7 @@ [target.x86_64-unknown-linux-gnu] linker = "clang" -rustflags = ["-C", "link-arg=-fuse-ld=mold", "-C", "relocation-model=pic"] +# rustflags = ["-C", "link-arg=-fuse-ld=mold", "-C", "relocation-model=pic"] +rustflags = ["-C", "link-arg=-fuse-ld=lld"] # note: if you get a compile error such as "Recompile with RPIC", just run `cargo build` # instead of `cargo build -p eucalyptus-core -p eucalyptus-editor`. @@ -1,18 +0,0 @@ -<component name="ProjectRunConfigurationManager"> - <configuration default="false" name="Run eucalyptus-editor" type="CargoCommandRunConfiguration" factoryName="Cargo Command"> - <option name="buildProfileId" value="dev" /> - <option name="command" value="run --bin eucalyptus-editor" /> - <option name="workingDirectory" value="file://$PROJECT_DIR$" /> - <envs /> - <option name="emulateTerminal" value="true" /> - <option name="channel" value="DEFAULT" /> - <option name="requiredFeatures" value="true" /> - <option name="allFeatures" value="false" /> - <option name="withSudo" value="false" /> - <option name="buildTarget" value="REMOTE" /> - <option name="backtrace" value="FULL" /> - <option name="isRedirectInput" value="false" /> - <option name="redirectInputPath" value="" /> - <method v="2" /> - </configuration> -</component> @@ -16,7 +16,7 @@ pub struct MorphTargetInfo { pub _padding: [u32; 3], } -#[derive(Debug, Clone, serde::Serialize, serde::Deserialize)] +#[derive(Debug, serde::Serialize, serde::Deserialize)] pub struct AnimationComponent { #[serde(default)]
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