tirbofish/dropbear · commit
7b40ac36a41ef5b41e0438602acd099bf108e098
feature: implemented my destroy() (scene exit function), and laid some groundwork for physics updates. also added some new docs and new native signatures + magna-carta updates.
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@@ -79,6 +79,7 @@ quote = "1.0" egui_ltreeview = { version = "0.6", features = ["doc"] } dyn-hash = "1.0" semver = { version = "1.0", features = ["serde"] } +rapier3d = { version = "0.31", features = [ "simd-stable" ] } [workspace.dependencies.image] version = "0.25" @@ -17,6 +17,8 @@ pub mod shader; pub mod utils; pub static WGPU_BACKEND: OnceLock<String> = OnceLock::new(); +pub const PHYSICS_STEP_RATE: u32 = 50; +const MAX_PHYSICS_STEPS_PER_FRAME: usize = 8; use app_dirs2::{AppDataType, AppInfo}; use bytemuck::Contiguous; @@ -76,12 +78,16 @@ pub struct State { pub texture_id: Arc<TextureId>, pub future_queue: Arc<FutureQueue>, + physics_accumulator: Duration, + pub scene_manager: scene::Manager, } impl State { /// Asynchronously initialised the state and sets up the backend and surface for wgpu to render to. pub async fn new(window: Arc<Window>, instance: Arc<Instance>, future_queue: Arc<FutureQueue>) -> anyhow::Result<Self> { + let title = window.title(); + let size = window.inner_size(); let surface = instance.create_surface(window.clone())?; @@ -96,7 +102,7 @@ impl State { let (device, queue) = adapter .request_device(&wgpu::DeviceDescriptor { - label: None, + label: Some(format!("{} graphics device", title).as_str()), required_features: wgpu::Features::empty(), required_limits: wgpu::Limits::default(),
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