tirbofish/dropbear · commit
4c0b4a9606ee6e42f556047a1fef33cbe33233cf
publish: preparing to publish on crates.io
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@@ -1,6 +1,6 @@ [workspace] resolver = "3" -members = ["dropbear-engine", "eucalyptus"] +members = ["dropbear-engine", "eucalyptus", "redback"] [profile.dev] opt-level = 0 @@ -0,0 +1,10 @@ +# dropbear + +dropbear is a game engine used to create games. It's made in rust. + +If you might have nbot realised, + +## Related projects + + - [eucalyptus](https://github.com/4tkbytes/dropbear/eucalyptus) is the visual editor used to create games visually, taking inspiration from Unity and other engines. + - [redback](https://github.com/4tkbytes/dropbear/redback) is the build system used by [eucalyptus](https://github.com/4tkbytes/dropbear/eucalyptus) to bind, build and ship games made with the engine. @@ -1,6 +1,6 @@ [package] name = "dropbear-engine" -version = "0.1.0" +version = "0.1.2" edition = "2024" license = "GPL-3.0-or-later" description = "A game engine made by 4tkbytes. Thats really it..." @@ -14,8 +14,6 @@ env_logger = "0.11" log = "0.4" wgpu = "25" pollster = "0.4" -# Never block on with async, use tokio instead... -# Note to self: use pollster only for state blocking, any resource loading should not be blocked. tokio = { version = "1", features = ["full"] } futures = "0.3" async-trait = "0.1" @@ -35,15 +33,3 @@ hecs = "0.10"
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