tirbofish/dropbear · commit
0a6e235c6dab377f7c38a1dc2be730177e72b486
fix: linux support works better now (since i moved to linux and got rid of windows). feature: got a brand new logo for dropbear. i sketched it up quickly, but it works... jarvis, run github actions (for my linux people) Unverified
@@ -21,7 +21,6 @@ members = [ [workspace.dependencies] anyhow = { version = "1.0", features = ["backtrace"] } app_dirs2 = "2.5" -arboard = "3.6" bytemuck = { version = "1.24", features = ["derive"] } chrono = "0.4" clap = { version = "4.5", features = ["derive"] } @@ -1,4 +1,9 @@ -# dropbear +<div style="text-align: center;"> + <img src="resources/eucalyptus-editor.png" alt="dropbear engine logo, specifically a koala falling off a eucalyptus tree, looking like a 'dropbear'. looks nice, right?"> + <div style="position: relative; top: -50px; "> + <h1>dropbear</h1> + </div> +</div> dropbear is a game engine used to create games, made in Rust and scripted with the Kotlin Language. @@ -46,7 +46,6 @@ postcard.workspace = true [target.'cfg(not(target_os = "android"))'.dependencies] rfd.workspace = true -arboard.workspace = true [dependencies.image] version = "0.25" @@ -20,6 +20,8 @@ pub mod utils; pub static WGPU_BACKEND: OnceLock<String> = OnceLock::new(); pub const PHYSICS_STEP_RATE: u32 = 120; const MAX_PHYSICS_STEPS_PER_FRAME: usize = 4; +/// Note: image size is 256x256 +pub const LOGO_AS_BYTES: &[u8] = include_bytes!("../../resources/eucalyptus-editor.png");
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