tirbofish/dropbear
main / crates / eucalyptus-exports / src / asset / model.rs · 3640 bytes
crates/eucalyptus-exports/src/asset/model.rs
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use dropbear_engine::asset::Handle;
use eucalyptus_core::ptr::{AssetRegistryPtr, AssetRegistryUnwrapped};
use eucalyptus_core::scripting::native::DropbearNativeError;
use eucalyptus_core::scripting::result::DropbearNativeResult;
use crate::asset::model::ty::{NAnimation, NMaterial, NMesh, NNode, NSkin};
mod ty;
#[dropbear_macro::export(
kotlin(class = "com.dropbear.asset.ModelNative", func = "getLabel"),
c(name = "dropbear_asset_model_get_label")
)]
fn dropbear_asset_model_get_label(
#[dropbear_macro::define(AssetRegistryPtr)] asset: &AssetRegistryUnwrapped,
model_handle: u64,
) -> DropbearNativeResult<String> {
let label = asset
.read()
.get_label_from_model_handle(Handle::new(model_handle))
.ok_or_else(|| DropbearNativeError::InvalidHandle)?;
Ok(label)
}
#[dropbear_macro::export(
kotlin(class = "com.dropbear.asset.ModelNative", func = "getMeshes"),
c(name = "dropbear_asset_model_get_meshes")
)]
fn dropbear_asset_model_get_meshes(
#[dropbear_macro::define(AssetRegistryPtr)] asset: &AssetRegistryUnwrapped,
model_handle: u64,
) -> DropbearNativeResult<Vec<NMesh>> {
let reader = asset.read();
let model = reader
.get_model(Handle::new(model_handle))
.ok_or(DropbearNativeError::InvalidHandle)?;
Ok(model.meshes.iter().map(|v| v.into()).collect())
}
#[dropbear_macro::export(
kotlin(class = "com.dropbear.asset.ModelNative", func = "getMaterials"),
c(name = "dropbear_asset_model_get_materials")
)]
fn dropbear_asset_model_get_materials(
#[dropbear_macro::define(AssetRegistryPtr)] asset: &AssetRegistryUnwrapped,
model_handle: u64,
) -> DropbearNativeResult<Vec<NMaterial>> {
let reader = asset.read();
let model = reader
.get_model(Handle::new(model_handle))
.ok_or(DropbearNativeError::InvalidHandle)?;
Ok(model
.materials
.iter()
.map(|v| v.clone().into())
.collect())
}
#[dropbear_macro::export(
kotlin(class = "com.dropbear.asset.ModelNative", func = "getSkins"),
c(name = "dropbear_asset_model_get_skins")
)]
pub fn dropbear_asset_model_get_skins(
#[dropbear_macro::define(AssetRegistryPtr)] asset: &AssetRegistryUnwrapped,
model_handle: u64,
) -> DropbearNativeResult<Vec<NSkin>> {
let reader = asset.read();
let model = reader
.get_model(Handle::new(model_handle))
.ok_or(DropbearNativeError::InvalidHandle)?;
Ok(model.skins.iter().map(|v| v.clone().into()).collect())
}
#[dropbear_macro::export(
kotlin(class = "com.dropbear.asset.ModelNative", func = "getAnimations"),
c(name = "dropbear_asset_model_get_animations")
)]
pub fn dropbear_asset_model_get_animations(
#[dropbear_macro::define(AssetRegistryPtr)] asset: &AssetRegistryUnwrapped,
model_handle: u64,
) -> DropbearNativeResult<Vec<NAnimation>> {
let reader = asset.read();
let model = reader
.get_model(Handle::new(model_handle))
.ok_or(DropbearNativeError::InvalidHandle)?;
Ok(model.animations.iter().map(|v| v.clone().into()).collect())
}
#[dropbear_macro::export(
kotlin(class = "com.dropbear.asset.ModelNative", func = "getNodes"),
c(name = "dropbear_asset_model_get_nodes")
)]
pub fn dropbear_asset_model_get_nodes(
#[dropbear_macro::define(AssetRegistryPtr)] asset: &AssetRegistryUnwrapped,
model_handle: u64,
) -> DropbearNativeResult<Vec<NNode>> {
let reader = asset.read();
let model = reader
.get_model(Handle::new(model_handle))
.ok_or(DropbearNativeError::InvalidHandle)?;
Ok(model.nodes.iter().map(|v| v.clone().into()).collect())
}