tirbofish/dropbear
main / crates / dropbear-engine / build.rs · 1118 bytes
crates/dropbear-engine/build.rs
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use slank::{SlangShaderBuilder, SlangTarget};
fn main() -> anyhow::Result<()> {
println!("cargo:rerun-if-changed=src/shaders");
compile_slang_shaders()?;
compile_wesl_shaders()?;
Ok(())
}
fn compile_slang_shaders() -> anyhow::Result<()> {
// to copy paste:
// let shader = Shader::from_slang(graphics.clone(), &slank::compiled::CompiledSlangShader::from_bytes("light cube", include_slang!("light_cube")));
SlangShaderBuilder::new("light_cube")
.add_source_path("src/shaders/light.slang")?
.compile_to_out_dir(SlangTarget::SpirV)?;
SlangShaderBuilder::new("blit_shader")
.add_source_path("src/shaders/blit.slang")?
.compile_to_out_dir(SlangTarget::SpirV)?;
Ok(())
}
fn compile_wesl_shaders() -> anyhow::Result<()> {
wesl::PkgBuilder::new("dropbear_shaders")
.scan_root("src/shaders")
.expect("failed to scan WESL files")
.validate()
.inspect_err(|e| {
eprintln!("{e}");
panic!("{e}");
})?
.build_artifact()
.expect("failed to build artifact");
Ok(())
}